Alien Resurrection Recompiled
Alien Resurrection Recompiled brings Alien Resurrection to PC.
- Type: PC port
- Game: Alien Resurrection
- Runs on Linux, macOS and Windows
- By alexbeavs-ps1-ports
- Latest release v0.1.2, 2026-09-04
- Source: https://github.com/alexbeavs-ps1-ports/alien-resurrection-recomp
README
Alien Resurrection Recompiled
Static recompilation of Alien Resurrection built on psxrecomp and recomp-ui.
Alien Resurrection recompiled for modern systems using psxrecomp.
| Players | 1 |
| Region | Europe |
| Publisher | Acclaim |
| Year | 2000 |
Scaffolded with the New Project Layout. See
psxrecomp/docs/GAME_PROJECT_SETUP.md for the full flow.
RetComM Launcher
You can run this title standalone (release zip + the built-in recomp-ui Generate & Build flow), or manage installs, updates, ROM/BIOS wiring, and queued builds more intuitively with RetComM Launcher — the Retro Compilation Manager hub for self-compiling recomps.
Downloads · Full README & features
RetComM checks for updates, rebuilds with existing build data when possible, uses the same platform build tools as per-title launchers, and automates BIOS/ROM/save plumbing so you are not stuck repeating each game’s wizard by hand.
Legal
You must own the original game. Disc images under disc/ are gitignored and
must never be committed. Retail BIOS dumps are not redistributed. This title
requires a legal SCPH-5552 BIOS dump. OpenBIOS is not a qualified route.
Project-owned files use GPL-3.0-only. This license does not cover psxrecomp,
recomp-ui, game data, generated retail code, artwork, names, or trademarks.
See THIRD_PARTY_NOTICES.md for the separate dependency licenses.
Default app icon: assets/psxrecomp.ico (and .png / .svg) — RetComM-themed controller mark from psxrecomp/assets/. Windows builds embed it via APP_ICON.
Optional box art under launcher_assets/img/ may come from
libretro-thumbnails
(Named_Boxarts); see BOXART_SOURCE.txt when present.
Quick start (dev)
git submodule update --init --recursive
./psxrecomp/tools/ci/build_emitters.sh
python3 psxrecomp/psxrecomp_cli.py generate \
--config game.toml --project-root . --disc disc/<your>.cue
cmake -S . -B build-release -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build build-release --target psx-runtime
Zip prefix for CI artifacts: alien-resurrection-recomp.
Symbols
Progressive map: symbols.toml → python3 tools/sync_symbols.py →
psx_symbols.h (PSX_FN_*). See psxrecomp/docs/SYMBOLS.md.
Framework pins
Submodule gitlinks (psxrecomp, optional recomp-ui, nested recomp-net)
are authoritative. framework_pins.txt is an optional scaffold snapshot;
release CI logs SHAs with record_pins.sh but builds whatever the gitlinks
resolve to. Bump submodules deliberately — do not float on main/master
in release CI.
About this project
These ports are developed by a hobbyist (a DevSecOps engineer, not a game programmer) with substantial AI assistance. Every change must pass recorded validation before it ships. AI writes most of the code. Test evidence decides what stays. Bug reports are welcome.
R.A.I.D. — Retro AI Development · a Discord for AI-assisted retro reverse-engineering, decomp & recomp
v0.1.1 three-platform candidate
This candidate targets Windows x64, Linux x64, macOS ARM64, and macOS x64. These setup packages require your legally owned game disc and a supported regional retail BIOS. They remain unpublished until their exact package tests and release authorization pass.
