Bomberman Fantasy Race Recompiled
Bomberman Fantasy Race Recompiled brings Bomberman Fantasy Race to PC.
- Type: PC port
- Game: Bomberman Fantasy Race
- Runs on Linux, macOS and Windows
- By TechnicallyComputers
- Latest release v0.1.2, 2026-08-26
- Source: https://github.com/TechnicallyComputers/Bomberman-Fantasy-Race-Recomp
- Website: https://discord.gg/Ad9BwSzctP
README
Bomberman Fantasy Race Recompiled
Static recompilation of Bomberman Fantasy Race built on psxrecomp and recomp-ui.
If you're looking for fun racing action, look no further than Bomberman Fantasy Race! Lightning fast competition, zany obstacle infested tracks and of course bombs! It's a battle-racing game like you've seen. Features: * Wacky animal racing! Race atop 10 different animals through 7 unique fantasy courses. Use special techniques , such as the triangle jump, bomb dash and catapult to get ahead of the competition! * Intense 2 player action! Compete against your friends in the split screen mode to prove who's #1! Best of all, clean out their piggy bank with the unique wagering system! * Over 15 crazy power-ups! Wield over 15 wacky weapons, including rocket bombs, power bombs, shields and power suits. Unleash long range attacks utilizing the unique throw meter!
| Players | 2 |
| Region | USA |
| Publisher | Atlus USA |
| Year | 1998 |
Scaffolded with the New Project Layout. See
psxrecomp/docs/GAME_PROJECT_SETUP.md for the full flow.
Retro Launcher
You can run this title standalone (release zip + the built-in recomp-ui Generate & Build flow), or manage installs, updates, ROM/BIOS wiring, and queued builds more intuitively with Retro Launcher — the Retro Compilation Manager hub for self-compiling recomps.
Downloads · Full README & features
Retro checks for updates, rebuilds with existing build data when possible, shares the portable toolchain used by per-title launchers, and automates BIOS/ROM/save plumbing so you are not stuck repeating each game’s wizard by hand.
Legal
You must own the original game. Disc images under disc/ are gitignored and
must never be committed. Retail BIOS dumps are not redistributed; OpenBIOS is
used for Generate unless you supply your own SCPH locally.
Optional box art under launcher_assets/img/ may come from
libretro-thumbnails
(Named_Boxarts); see BOXART_SOURCE.txt when present.
Quick start (dev)
git submodule update --init --recursive
./psxrecomp/tools/ci/build_emitters.sh
python3 psxrecomp/psxrecomp_cli.py generate \
--config game.toml --project-root . --disc disc/<your>.cue
cmake -S . -B build-release -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build build-release --target psx-runtime
Zip prefix for CI artifacts: bfr.
Symbols
Progressive map: symbols.toml → python3 tools/sync_symbols.py →
psx_symbols.h (PSX_FN_*). See psxrecomp/docs/SYMBOLS.md.
Framework pins
Submodule gitlinks (psxrecomp, optional recomp-ui, nested recomp-net)
are authoritative. framework_pins.txt is an optional scaffold snapshot;
release CI logs SHAs with record_pins.sh but builds whatever the gitlinks
resolve to. Bump submodules deliberately — do not float on main/master
in release CI.
R.A.I.D. — Retro AI Development · a Discord for AI-assisted retro reverse-engineering, decomp & recomp
