Burnout Recompilation
Burnout Recompilation is a Windows port of Burnout that recompiles the game's code into C for a native build.
- Type: PC port
- Game: Burnout
- Runs on Windows
- By Heromachine
- Latest release v0.1.0, 2026-10-14
- Source: https://github.com/Heromachine/Burnout-Recompilation
README
Burnout Recompilation
Version 0.1.0: an early, incomplete release, for Windows only.
A launcher that turns your own copy of the original Xbox game Burnout (Criterion Games / Acclaim, 2002) into a native Windows build. It uses a fork of xboxrecomp to recompile the game's code into C ahead of time, instead of emulating it one instruction at a time.
No game data is included. The first time you start it, it asks for your Burnout (USA) disc image and builds the game from that image on your own computer.
⚠️ This is early and incomplete
You can play races, but the game isn't finished. Known issues in 0.1.0:
- After a computer-controlled racer crashes, a crash "scrape" sound sometimes keeps playing on a loop. It stops at the next crash, and at the end of the race.
- Lighting on some scenery and car parts may not match the original exactly.
It has been tested on a small number of PCs. If something goes wrong, the logs (see below) are the most useful thing to include in a report.
What you need
- Windows 10 or 11, 64-bit
- A graphics card with Direct3D 11
- Your own Burnout (USA) Xbox disc image (
.iso) - About 6 GB of free disk space for the one-time build
- An Xbox-style controller (recommended)
Running it
- Download
Burnout-Recompilation-v0.1.0-windows-x64.zipfrom Releases and extract it. Keep the whole folder together, becauseBurnout.exeneeds thetoolsfolder beside it. The one-time build runs faster from a local disk than from a network share. - Run
Burnout.exe. If Windows warns that it is from an unknown publisher, choose More info, then Run anyway. - The first time only, choose your disc image and press Continue. The launcher builds the game from it. This takes a few minutes, and it happens again once after you update to a new release.
- Press Play.
Options
- Brightness: Original, in the middle, is the game's own picture. Move left for darker, right to lighten the dark parts.
- Resolution: 1x is the Xbox's own 640 × 480. 2x (the default) is 1280 × 960, and 3x is 1920 × 1440. Higher is sharper but needs a faster graphics card.
- Run the graphics chip on its own thread: on by default, and much faster. Turn it off only if the game hangs or draws wrongly.
- Full screen: fills the screen, with black bars on a widescreen monitor so the 4:3 picture keeps its shape. F11 or Alt+Enter switches between full screen and a window at any time, including in game.
- Saved games folder: where your saves are kept. Choosing a new folder doesn't move saves already made.
The menus work with mouse, keyboard or controller (D-pad or left stick to move, A to choose, B to go back). On a laptop with two graphics chips, the launcher asks Windows for the faster one.
Where things are kept
%LOCALAPPDATA%\BurnoutRecomp\
settings.ini the disc image you chose, and your Options
work\ the extracted game and the build (delete it to rebuild)
logs\ launcher, build and game logs; include the newest with any bug report
saves\ saved games, unless you choose another folder
Building from source
The release is assembled on Linux and cross-compiled for Windows with Zig.
launcher-win/holds the Windows launcher (Dear ImGui on Direct3D 11).fetch_toolchain.shdownloads the embeddable Python, Zig, CMake/Ninja and Capstone.build.shbuildsBurnout.exe.make_release.shassembles the release folder:OUT=... XBOXRECOMP=/path/to/xboxrecomp ./launcher-win/make_release.sh.
tools/build_from_iso.pyis the pipeline the launcher runs on the player's machine. It extracts the ISO, recompiles the XBE with xboxrecomp (tools/regenerate.py, which uses the seed lists inconfig/), appliestools/apply_spin_fixes.py, and compilesburnout_game.dll. On Linux,regenerate.shis the wrapper.src/holds the host entry point, plus manual overrides that replace the generated code for specific functions.config/source-manifest.jsonrecords the xboxrecomp commit this release is pinned to. The release zip also includes that toolkit's source, undertools/toolkit.
Nothing game-derived belongs in this repository (see .gitignore). The paths in the manifest
and the build scripts are the author's machine; set your own.
Credits and licences
- xboxrecomp by sp00nznet, MIT
- xemu, GPL-2.0-or-later. xboxrecomp's APU and NV2A libraries are derived from it, and it was the reference for how the hardware behaves.
- Dear ImGui, MIT
- Capstone, Python, Zig, CMake and Ninja, bundled for the one-time build under their own licences
Burnout is © Criterion Games / Electronic Arts. This project is not affiliated with or endorsed by Criterion Games, Electronic Arts, Acclaim or Microsoft.