Celeste 64: Fragments of the Mountain
Relive the magic of Celeste Mountain alongside Madeline in this small, heartfelt 3D platformer.
- Type: standalone game
- Runs on Windows, Linux and macOS
- Latest release v1.1.1, 2024-02-06
- Source: https://github.com/EXOK/Celeste64
README
Celeste 64: Fragments of the Mountain
This is the source code and general information for Celeste 64: Fragments of the Mountain, a game made by the original Celeste developers in under 2 weeks for Celeste's 6th Anniversary. We haven't done a lot of 3D development so much of this is not very optimized, it's coded in libraries mostly intended for 2D games, and we put it all together very, very quickly. Consider this similar to a weekend jam game, so experiment and learn at your own risk!
You can find prebuilt version of the game on itch.io.
Installation
- You need .NET 10.0
- Clone this repo, make sure NuGet packages are found with
dotnet restore - Run
Celeste64.csprojwithdotnet runordotnet build
Libraries Used
- Foster + SDL3: Input/Windowing/Rendering
- SledgeFormats: Parsing TrenchBroom level formats
- SharpGLTF: Parsing and Animating glTF2 models
- FMOD: For Music and Sound Effects
Tools Used
- TrenchBroom: For Level Editing
- Blender: For creating 3D Models
- Aseprite: For drawing Textures
Resources Used
- khronos glTF Tutorials: To figure out how Mesh Skins/Bones work
- LearnOpenGL: For general rendering concepts / normalizing Depth
- Kenny's Input Prompts: For UI Button Prompts
- Renogare: Main font
Created By ...
License
- The Celeste IP and everything in the
Contentfolder are owned by Maddy Makes Games, Inc. - The
Sourcefolder, with exceptions where noted, is licensed under MIT. - The
Source/Audio/FMODfolder contains bindings and binaries from FMOD. - We're fine with non-commercial Mods / Levels / Fan Games using assets from the
Contentfolder as long as it's clear it is not made by the Celeste team or endorsed by us.