CourierCrisisRecomp
Courier Crisis Recomp is a native PC recompilation of Courier Crisis for PlayStation with a launcher for disc images and settings for resolution, aspect ratio, and frame rate.
- Type: PC port
- Game: Courier Crisis
- Runs on Windows
- By cesarboss2022
- Latest release v0.2.1, 2026-11-10
- Source: https://github.com/cesarboss2022/CourierCrisisRecomp
README
A native PC recompilation of Courier Crisis - The Saga of the Modern Fatalist (PlayStation, 1997)
Quick start
- Download from Releases:
- Windows: unpack CourierCrisisRecomp-win-Portable.zip to a folder you can write to, and run
CourierCrisis_Recompiled.exe
- Windows: unpack CourierCrisisRecomp-win-Portable.zip to a folder you can write to, and run
- Pick your Courier Crisis (USA, SLUS-00442) disc image in the launcher it opens
- Press Play
No game data is included. Supply your own disc image, see docs/DISC.md. No retail BIOS is needed: the game runs on the bundled MIT-licensed OpenBIOS.
Launcher
- Pick your disc image and press Play; the launcher also sets the video, audio and controls
- A game-specific theme with the cover and logo
- Keyboard, XInput and SDL gamepads, with remapping in the launcher
- Updates keep your saves and settings: extract the new zip over the old folder
Inside the game, F10 opens the options menu: display, audio, system, frame rate and quality of life.
Settings
| Setting | Default | What it changes | |
|---|---|---|---|
| Picture | Internal resolution | 4x | Up to 32x the original resolution, limited by your graphics card |
| Aspect ratio | 16:9 | The picture fills a wide screen, with the HUD and menus kept in place | |
| Anti-aliasing | FXAA | Smoother edges | |
| Image filtering | Configurable | Texture filtering and dithering, under Mods | |
| High-detail textures | On | Buildings keep their sharp close-up textures at any distance, instead of swapping when you get near | |
| Draw distance | Original | Draws the world farther, from 1.25x to 3.0x. Needs a restart | |
| Motion | 60 FPS gameplay | On | Levels run at up to 60 FPS instead of 30. Game speed does not change |
| Smooth motion | Off | Adds in-between frames, experimental | |
| World | Sub-pixel geometry (PGXP) | On | Steadies the polygon edges that wobble on the PlayStation |
| Perspective-correct textures | On | Textures keep their shape near the viewer | |
| And more | CRT filter, post-processing, enhanced audio, faster loading and others, all in the player's guide |
The game's code is compiled to native code ahead of time, so it runs native from the first frame: there is no warm-up and no slowdown the first time you enter a level.
Player's guide · Supported disc · Changelog · Status · Build from source