Crackdown - PC Port

Crackdown - PC Port is a native PC port of Crackdown for Xbox 360 that runs on Windows and Linux with enhanced graphics and offline achievements.

README

Crackdown - PC Port

Crackdown for Xbox 360, running natively on Windows, and experimentally on Linux and Steam Deck, through static recompilation, with the TRG launcher and modern PC options

Latest release Downloads Platforms

The original Xbox 360 game code, statically recompiled to native PC code with the ReXGlue SDK. No game files included: bring your own Crackdown disc.

2026-10-16_23-35

Crackdown Recompiled is a native PC recompilation of Crackdown for Xbox 360, with enhanced graphics, high frame rates, modern display support, a full launcher, offline achievements, language selection, and native Windows support plus experimental Linux / Steam Deck support.

Features

Graphics & Display
  • Render Resolution up to 4x: 1x (Original, 1280x720 at 16:9), 2x, 3x or 4x, including 4K-class output depending on the selected aspect ratio and display setup.
  • Internal Render Resolution: 100% Native, 75% Performance or 50% Low-end. The GPU draws the game at that share of the Render Resolution and the picture is scaled up to it, for more speed on slower GPUs.
  • Native Aspect Ratio: 16:9 Original, 16:10, 21:9 Ultrawide, 32:9 Super Ultrawide, 4:3 and 5:4. The game renders in the chosen format, so wider formats show more of the scene to the sides. Menus and videos made for 16:9 are not redesigned for every format.
  • Presentation: Letterbox keeps the picture's proportions in a window of another shape; Stretch fills the window.
  • Windowed or Borderless Fullscreen, with F11 to switch while playing, and monitor selection.
  • Graphics card selection (Windows): Automatic (recommended) or a specific compatible GPU.
Performance
  • Frame rates: 30 (Original), 60 (Recommended, the default), 90, 120, 144, 165, 240 and Unlimited. Game speed stays the same at every rate.
  • Improved frame pacing, and runtime and performance optimizations on both platforms that cut CPU waiting on the GPU.
  • Compatibility fixes for the recompiled game's graphics and audio.
Quality of Life
  • Offline achievements with the original icons and Gamerscore. Press F7 to open the list.
  • Language selector with ten launcher choices: English, French, German, Italian, Spanish (Spain), Spanish (Latin America), Czech, Polish, Hungarian and Japanese.
  • Skip intro: starts directly at the title screen.
  • Frame rate and render resolution in the window title, and an FPS counter in the corner (toggled with F2).
  • Full launcher with an installer for your disc image or extracted files, and display, graphics and gameplay options.
  • Xbox controllers work without setup, and an optional keyboard mode is available.
  • Portable user_data folder for saves, settings and caches.
Platforms
  • Windows (primary): native build using Direct3D 12.
  • Linux x86_64 and Steam Deck (Experimental): native build using Vulkan, shipped as an AppImage. Not Proton or Wine.

What you need

  • Windows: Windows 10 or 11, 64-bit, a DirectX 12 graphics card and the latest Microsoft Visual C++ 2015-2022 Redistributable (x64), or
  • Linux / Steam Deck: 64-bit x86 Linux with glibc 2.31 or newer, a Vulkan driver and an X11 or Wayland desktop
  • Your own Crackdown disc for Xbox 360, this exact game version:
GameCrackdown, Xbox 360 retail disc (2007), original release without a title update
Title ID4D5307DC
Default.xex14,270,464 bytes, SHA-256 7AAA7A8920D1C3C737E58CF583DEBAFE6013BE0A96BEC3EC136E5DE7E3377E5A
Game files196 files, 6,555,220,594 bytes (about 6.1 GiB), copied from the disc

The launcher accepts the disc image (.iso) or a folder holding the files extracted from the disc, and checks Default.xex and every required file against this table. Any other version is refused, because the port is built for this exact game code. The $SystemUpdate folder on the disc is not needed and is not copied.

Installing

Windows
  1. Download Crackdown-v0.1.0-windows-x64.zip from the latest release and extract it anywhere you can write to.
  2. Run crackdown.exe. The launcher opens.
  3. On the Play page click Install from disc image... and pick your Crackdown .iso, or click Install from folder... for extracted disc files. You can also drop either on the launcher window.
  4. Wait until Ready to play appears. The game files are copied into the game folder next to the program.
  5. Press PLAY.

Reinstall from disc image... repairs the game files and keeps your settings and saves.

Windows may warn the first time you run the program, because the release is not digitally signed. If you downloaded it from this repository's releases page, choose More info, then Run anyway.

Linux and Steam Deck

Experimental. Crackdown Recompiled includes a native Linux x86_64 build using ReXGlue's Vulkan backend. It does not use Proton or Wine, and the AppImage contains the same platform-neutral game and launcher features as the Windows build. It is built and checked by automated scripts and tests, but this release has not yet been fully validated on real Linux PCs or Steam Deck hardware. Reports are welcome.

  1. Download CrackdownRecompiled-v0.1.0-x86_64.AppImage from the release and mark it executable (right-click > Properties > Permissions > Is executable, or chmod +x).
  2. Run it, then install your disc image from the Play page as on Windows. The game files go in a game folder next to the AppImage.
  3. On a Steam Deck, do this in Desktop Mode, then add the AppImage with Games > Add a Non-Steam Game to My Library and play it from Game Mode.

If the system cannot mount AppImages with FUSE, the AppImage unpacks itself into a temporary folder and runs from there. Everything is shared with Windows except Graphics card selection, which chooses a Direct3D 12 adapter and so exists on Windows only. Settings and saves are in user_data, and logs in logs, both next to the AppImage. Requirements, the startup behavior and building the AppImage are in docs/linux.md.

No game files are included in either download.

Hotkeys

KeyAction
F11Switch between Windowed and Borderless Fullscreen while playing
F7Open the achievements list
F2Show or hide the FPS counter
Shift (held while starting)Bring the launcher back

The launcher

The launcher opens before the game. Your choices are saved to settings.toml in the user_data folder. To turn the launcher off, set Show this launcher to Off on the Play page. Hold Shift while starting to bring it back.

Play
  • Install from disc image..., Install from folder... and Reinstall from disc image..., with the game version checks
  • The Ready to play status, and the Show this launcher setting
Display
  • Display mode: Windowed or Borderless Fullscreen. Press F11 while playing to switch between them.
  • Window size and Monitor. The launcher reopens at its last position and size, maximized or in its own F11 fullscreen if it was. This is separate from the game's Display mode.
  • Aspect Ratio: 16:9 Original, 16:10, 21:9 Ultrawide, 32:9 Super Ultrawide, 4:3 or 5:4. It sets the game's target rendering format, and the Window size choices follow it.
  • VSync on or off
  • Presentation: Letterbox or Stretch

Window size, monitor, VSync and graphics card take effect when you press PLAY. If one differs from the launcher's window, the game restarts once in a new window.

Graphics
  • Graphics card (Windows): Automatic (recommended) or a specific GPU
  • Render resolution: Original (1280x720 at 16:9), 2x (recommended for 1440p), 3x or 4x
  • Internal render resolution: 100% Native, 75% Performance or 50% Low-end
  • Anti-aliasing: Off, FXAA or FXAA Extreme
  • Multisampling: 2x MSAA (default), or 4x MSAA (Compatibility) if 2x shows graphics problems on your GPU or driver
  • Texture filtering: Game, Off, 2x, 4x, 8x or 16x
Gameplay
  • Language: the game's text and interface language. Choose English (the default), French, German, Italian, Spanish (Spain), Spanish (Latin America), Czech, Polish, Hungarian or Japanese. The available resources come from your own game files, and the language is applied when the game starts.
  • Skip intro: starts directly at the title screen, without the startup videos. Off by default.
  • Frame rate: 30 (Original), 60 (Recommended), 90, 120, 144, 165, 240 or Unlimited
  • Frame rate in title: shows the frame rate in the window title, for example Crackdown Recompiled | FPS: 60.00. On by default.
  • Render resolution in title: shows the render resolution in the window title, for example Crackdown Recompiled | 2560x1440 | FPS: 60.00. Off by default.
  • Frame counter: shows the frame rate and frame time (60 FPS 16.7 ms) in the top-right corner. Hidden by default. Press F2 while playing to show or hide it for the session.
Controls
  • Xbox controllers work without setup
  • Keyboard: enabled or disabled. The keys are listed on the page.
  • Plain arrow keys are the right stick. Menus use W A S D or Shift + arrow keys.
About
  • The port version, game version and library versions
  • Open the game folder, or the saves and settings folder
  • Show settings file, and Reset all settings

Offline achievements

Crackdown includes offline achievement tracking with the original achievement icons and Gamerscore. Press F7 while the game is running to open the achievement list, which shows each achievement's icon, description, Gamerscore, unlock status and progress. Unlock progress is saved automatically on this PC.

Everything stays offline: there is no Xbox Live connection, Microsoft sign-in or online achievement synchronization.

Known issues

  • Background music may occasionally stop during gameplay while sound effects and voices continue.

Screenshots

image

2026-10-16_23-37

Reporting problems

If the game does not start or crashes, please open an issue. Attach the newest crackdown_*.log file from the logs folder next to the program (next to the AppImage on Linux), and say what you were doing when the problem happened. For Linux reports, please also say your distribution and graphics card, and whether you start the AppImage from Steam.

Building it yourself

The recompiled C++ is generated from your own game files, so the repository does not contain it. Clone with submodules, so the TRG launcher is included:

git clone --recurse-submodules https://github.com/saulob/crackdown-xbox360-recompiled.git

In an existing clone, run git submodule update --init --recursive.

  1. Install Visual Studio with the C++ and LLVM/Clang components.
  2. Extract the files of your disc into game\assets, so that game\assets\Default.xex exists.
  3. .\tools\codegen.ps1 downloads the pinned ReXGlue SDK 0.10.0, checks Default.xex and generates the C++ into generated\.
  4. .\tools\build.ps1 builds build\crackdown.exe. It first checks that ReXGlue's runtime and Xenos GPU plugin in tools\rexglue were built from this project's patches (patches\rexglue-sdk) and rebuilds them from the v0.10.0 source when they were not (network access the first time). It does not regenerate the C++; when that is stale it says so.
  5. .\tools\package-release.ps1 makes the release ZIP in dist\. It builds the same way, refuses to package a runtime that does not match the patches, and publishes nothing.
  6. .\tools\test.ps1 builds and runs the tests that need no game files.

The Linux AppImage is built on Linux or WSL with tools/package-linux.sh, after the steps above have generated the C++, and tools/build.sh makes a plain Linux build without packaging. See docs/linux.md and docs/build-workflow.md.

Credits

  • Crackdown by Realtime Worlds, published by Microsoft Game Studios (2007). This is an unofficial fan-made PC port. It is not affiliated with or endorsed by Microsoft or Realtime Worlds, and it contains none of their files.
  • ReXGlue SDK for the recompiler and runtime (BSD 3-Clause)
  • TRG Launcher, the launcher interface, pinned at v1.1.0. The referenced revision contains no explicit license file.
  • The licenses of the libraries the release includes are in the licenses folder of the ZIP and in the AppImage

AI disclosure

AI tools were used to assist with code analysis, development, debugging and documentation. Changes were directed, tested and reviewed by the maintainer.

License

Original code in this project is licensed under the GNU General Public License v2.0 only (GPL-2.0-only). See LICENSE.

Third-party components retain their respective licenses and notices. See packaging/licenses/ReXGlue-LICENSE.txt and packaging/licenses/THIRD-PARTY-LICENSES.txt.

No game files are included. Crackdown and its assets are not covered by this project's license.