DisruptorRecomp

DisruptorRecomp is a native PC port of Disruptor for PlayStation that supports up to 60 FPS gameplay and RetroAchievements integration.

README

Disruptor Recompiled and its launcher

A native PC recompilation of Disruptor (PlayStation, 1996)

Status: alpha Campaign: playable start to finish

Build Release Downloads Windows and Linux x64 i18n: EN | FR | DE | JA OpenSSF Scorecard Discord

Quick start

  1. Download from Releases:
  2. Drop your Disruptor (USA, SLUS-00224) disc image on the launcher it opens
  3. Press Play

No game data is included - a French, German or Japanese disc of yours can give the game its language

Launcher

  • Drop your disc image on the window and press Play
  • Updates install with one click and keep your saves and settings
  • Sign in to RetroAchievements and the game counts its 52 achievements
The Display page
Display
How the game fills your screen
The Enhancements page
Enhancements
Smoother motion and a steadier picture
The Controls page
Controls
Mouse, gamepad, weapon and psionic keys
The key table
Keys and buttons
Click an action, press the new key
The Achievements page
Achievements
Sign in to RetroAchievements, choose how unlocks show
The Audio page
Audio
Volume, the bass, muting in the background

Settings

SettingDefaultWhat it changes
PictureInternal resolution scale4xUp to 8x the original resolution
Aspect ratio4:316:9, 21:9, 32:9 or the window's shape
Anti-aliasing (MSAA / SSAA)OffSmoother edges
Movie filterSmoothMovies drawn smoothly at your screen's size, without their square blocks
Motion60 FPS gameplayOnThe game runs at up to 60 FPS instead of 30
In-between framesOffAdds frames for smoother motion, up to 320 FPS
Render threadOnDraws from a thread of its own, smoother on slower processors and graphics cards
Smooth turningOnThe view turns between the game's 256 heading steps
WorldExact-provenance geometryOnSteadies the polygon edges that wobble on the PlayStation
Perspective-correct world texturesOnTextures keep their shape near the viewer
Gap fillingOnCloses hairline gaps between polygons
Depth-sorted worldOnDraws a near polygon over a far one where the game's own order gets it wrong
Smooth distance fadeOnWalls fade evenly instead of in twelve steps, distant ones fade in instead of appearing in blocks
Draw distanceOriginal1.25x draws the world a quarter further
Ambient occlusionOffShaded corners and floors under things
Sprites face the cameraOffEnemies, pickups and shots stand in the world like cut-outs and face you
ControlsControl schemeModernWASD and the mouse, or the original keys
Weapon and psionic keysOffTwo keys a weapon or power, 1 to 9 and 0 at first
Psionic keys use the powerOffA power's key uses the power too, once it is in hand, which comes twice as fast
Weapon and psionic wheelsOffEXPERIMENTAL Choose a weapon or a psionic on a wheel instead of the game's list
Vertical mouse lookOffUnder Mouse turning. Looks up and down with the mouse
Auto-aimOffUnder vertical look. Shots go where you look, or with this on to the game's target as in the original
CrosshairOnUnder vertical look. A dot, a plus or a ring in the middle of the screen
Stick layoutDual analogOn a gamepad the left stick moves and strafes, the right stick turns
And moreHUD size, VSync, mouse sensitivity, gamepad buttons, the bass of the sound, a skip of the intro and others, all in the player's guide

Player's guide · Supported disc · Changelog · Status · Build from source · Contributing