DCport
DCport is a native PC port of DriveClub for Windows that runs the game's own code directly on your CPU with Vulkan graphics translation and FSR 3.1 or FSR 4.
- Type: PC port
- Game: DriveClub
- Runs on Windows
- By qnfn
- Latest release windows-v0.5.4, 2026-10-27
- Source: https://github.com/qnfn/Driveclub-Port
README
Driveclub Native — Windows (DCport)
DRIVECLUB (PS4, CUSA00003, v1.28) running natively on Windows 10/11. The game's own x86-64 code runs directly on the PC; its graphics are translated to Vulkan (shadPS4's renderer), with FSR 3.1 / FSR 4.
This is the Windows backend of Driveclub Native. The macOS (Metal) port is BlackLineInteractive's work and lives in his repository; its source is kept here unchanged in src/.

Features
- Up to 120 FPS and beyond: frame rate unlocked (30, 60, 75, 90, 120, 144 or any value 30–240; tested up to 120), with the community "60 FPS with deltatime" patch so the game runs at the right speed
- FSR 4 / FSR 3.1 as native anti-aliasing for a clean image (FSR edition)
- FPS counter and an in-game settings menu (Insert or L3+R3)
- Save profiles: separate careers for different players, switch any time
- Save backups: dated backups per profile with one-click restore (the current save is backed up first)
- All DLC: tours, cars and DRIVECLUB BIKES from your own DLC dumps
- All cars and bikes (optional patch): the club cars that needed the DRIVECLUB server, and the Driver Level ones
- Launcher: light and dark theme, keyboard and controller rebinding, desktop shortcut and Add to Steam (start the launcher or the game directly, great for Big Picture)
- Native: the game's own code runs directly on your CPU; no emulator, no console window
Download
DCport-<version>-windows-fsr.zip: FSR 3.1 and FSR 4 (FSR 4 needs a recent AMD or NVIDIA GPU)DCport-<version>-windows.zip: no upscaler
Playing
- Unzip anywhere and start
DriveClub.exe. - Choose your own decrypted dump of DRIVECLUB 1.28 (the folder with
eboot.bin). The first PLAY prepares the game files on your PC (once, under a minute). - Launcher tabs: RACE (play, quick settings), SETUP (frame rate 30–240, tested up to 120; window; FPS counter; upscaler), CONTROLS, GARAGE (save profiles, backups, shader cache, desktop shortcut, Add to Steam), LOG.
- DLC: put your own dumped DLC folders (each with its own
sce_sys) inside your game folder. - In game, Insert (or L3+R3) opens the settings menu.
Requirements: Windows 10/11 64-bit, a CPU with AVX, a Vulkan 1.3 GPU. More details and the source layout: windows/README.md.
Credits
DCport is built on other people's work: the native PS4 runtime by deadinside28 and Supermedo, and shadPS4's renderer. The Driveclub support, the fixes that make it playable (graphics glitches, lighting, frame rate, fonts, crashes), the launcher and the tools are new.
- BlackLineInteractive: the original Driveclub Native project and the macOS backend; reference for Driveclub's system library behaviour.
- Native PS4 runtime: deadinside28 (bloodborne_pc) and the Windows port by Supermedo (bloodborne_pc).
- shadPS4: renderer, shader recompiler and libraries the runtime is built on.
- akitaonrails: shadPS4 investigation of Driveclub (MSAA depth resolve).
- Also used: FSR-Vulkan and the AMD FidelityFX SDK (FSR), FSR 4 assets from FireBurn/Q2RTX; FreeType, SDL3, FFmpeg and the other libraries listed in
licenses/. - Community patches (shadps4-emu/ps4_cheats): illusion, u/Charlie_Muggins, kalaposfos.
- Windows port by qnfn; the Driveclub-specific changes (system functions, fonts, readbacks, upscaler integration, launcher) were written with the help of Claude (Anthropic).
- OpenGNM: documentation on PS4 Gnm and GCN shaders.
Legal disclaimer
- No Proprietary Game Files: This project does not distribute, host, or link to any copyrighted material, proprietary game assets, PKG dumps, ROMs, executables (eboot.bin), libraries (.prx), engine archives (.dat), audio, or textures. Users must provide their own legitimately acquired copy of Driveclub (CUSA00003) and of any DLC. On Windows, DCport reads it from your folder and builds its working files on your own PC; nothing from the game is ever uploaded or shared. Please do not ask for, or share, game files anywhere in this project.
- Intellectual Property: Driveclub is a registered trademark of Sony Interactive Entertainment LLC. All trademarks, service marks, game titles, and copyrighted assets belong to Sony Interactive Entertainment and Evolution Studios. PlayStation and PS4 are trademarks of Sony Interactive Entertainment Inc.
- Educational and Preservation Purpose: This repository is an independent reverse-engineering project conducted strictly for interoperability, software preservation, and educational purposes. It is not affiliated with, endorsed by, or sponsored by Sony Interactive Entertainment, Evolution Studios, or any associated entities.
- Free: DCport is free and always will be. If someone sold it to you, ask for your money back.
- FSR (Windows): AMD, FidelityFX and FSR are trademarks of Advanced Micro Devices, Inc.; DCport is not affiliated with AMD. The FSR edition's download includes FSR 4 assets from FireBurn/Q2RTX under AMD's MIT license (
fsr4_shaders/LICENSE-FSR4-v07.txt). They are not part of this repository. - No Warranty: DCport is provided "as is", without warranty of any kind (see the GPL). Use it at your own risk and keep a backup of your saves.
- Rights holders with a concern can open an issue on this repository; we will respond promptly.
License
GPL-2.0-or-later (see LICENSE). Third-party components keep their own licenses.
Problems and bug reports
Report problems on Discord: message qnfn — please include the LOG tab's "Copy for bug report".