fox-ranger-recomp-translation
Fox Ranger Recomp Translation is a native PC port and English translation of the 1992 MS-DOS game Fox Ranger with multiplatform support and an authentic launcher.
- Type: PC port
- Game: Fox Ranger
- Runs on Windows, Linux and macOS
- By ACR-GD
- Latest release v1.0.0, 2026-11-08
- Source: https://github.com/ACR-GD/fox-ranger-recomp-translation
README
Fox Ranger (폭스레인저, 1992) — Native Recompilation & English Translation
A native, portable C static recompilation and full English translation of Fox Ranger (폭스레인저), the legendary 1992 vertical scrolling shoot'em up for MS-DOS developed by Soft Action.
Highlights & Features
- Native Multiplatform Performance: 100% decompiled and statically recompiled into clean C99 code running natively at full 60 FPS on macOS (Apple Silicon & Intel), Linux, and Windows.
- Zero-Copyright Asset Ingestion: The repository and distributed binaries contain zero copyrighted assets. On first boot, the retro Mission Control launcher prompts the user to select their original 1992 DOS floppy files or
FOX.EXE. - 1992 Mission Control Launcher: Authentically themed 640×480 VGA cockpit launcher with starfield animation, native file/folder pickers, and live asset status indicators.
- Independent 4-Channel Audio Mixer: Real-time volume sliders for Master, BGM (Music), SFX (Sound Effects), and Voice (Speech).
- Authentic FM & Speech Synthesis:
- Integrated cycle-accurate Nuked-OPL3 Yamaha YMF262 FM emulator.
- Authentic Creative Labs CT-VOICE digitized speech PCM playback (
VOICE.DAT). - Restored hybrid PC-Speaker and FM sound effects.
- Arranged CD Soundtrack Streaming: Place modern high-fidelity
.oggor.wavsoundtrack arrangements intoenhanced_music/. The engine seamlessly streams and loops them with automatic fallback to OPL3 FM synthesis for missing tracks. - Roland MT-32 & SC-55 Support: Ingests and plays original Roland MIDI music banks if
MT32.DATorSC55.DATare present. - Complete English Translation: Full localization of the prologue story, HUD text, boss dialogues, endings, and staff credits with seamless Korean/English language switching.
- Modern Quality-of-Life:
- CRT 4:3 aspect ratio correction with integer/smooth scaling.
- Rapid autofire (18 shots/second) mapped to
D/Ctrl/ Gamepad Button A. - Shield cheat engine and classic Konami code support (
Up Up Down Down Left Right Left Right B A).
Game Ingestion & Required Files
To play, you must provide the original game data files from a legitimate copy of Fox Ranger (1992 DOS):
| File | Purpose |
|---|---|
FOX.DAT | Korean & system fonts, HUD graphics, title logos, cutscene frames |
ADLIB.DAT | Authentic AdLib / Sound Blaster FM instruments and BGM sequences |
VOICE.DAT | Digitized Sound Blaster speech clips (CT-VOICE) |
STAGE.DAT | Stage tilemaps, collision data, and level progression |
VSPRITE.PAT | Sprite sheets for Fox Ranger ship, enemy craft, bosses, and explosions |
FOX.EXE | Original DOS executable (unpacked automatically at runtime) |
Optional audio enhancements:
MT32.DAT— Roland MT-32 MIDI soundtrack bank.SC55.DAT— Roland Sound Canvas SC-55 General MIDI bank.enhanced_music/*.ogg— Modern arranged CD audio tracks.
Controls
| Action | Keyboard Primary | Keyboard Alternate | Gamepad (SDL2) |
|---|---|---|---|
| Steer Fox Ranger | Arrow Keys | W / A / S / D | D-Pad / Left Analog Stick |
| Primary Fire / Rapid Fire | D | Left Ctrl | Button A (South) |
| Secondary Weapon (Special) | C | Left Alt | Button B (East) |
| Menu Confirm | Enter / Space | Button Start / A | |
| Pause / Menu | Esc | Button Back / Guide |
Note: The secondary weapon activates once you collect secondary weapon upgrade modules during a stage!
Building from Source
Prerequisites
- CMake >= 3.16
- C99-compatible Compiler (Clang, GCC, or MSVC)
- SDL2 (Headers and runtime library)
- Python 3 (Optional, required only for running differential test suites)
macOS
brew install cmake sdl2
cmake -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build --config Release
Linux (Debian / Ubuntu)
sudo apt-get update && sudo apt-get install -y build-essential cmake libsdl2-dev
cmake -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build --config Release
Windows (Visual Studio / MinGW)
cmake -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build --config Release
Running the Automated Test Suite
The project includes an end-to-end automated verification harness with 100% function parity validation:
ctest --test-dir build --output-on-failure
Test coverage includes:
audio_sfx_opl: Validates FM synthesis, CT-VOICE speech decoding, and OPL3 test tones.boot_title_stage1: Headless boot smoke test verifying intro, title, and stage 1 startup.diff_blit_10a7: 500 randomized trials of Mode-X 4-plane VGA bit-blit against hardware reference.diff_fn_game: Multi-trial differential execution against Unicorn x86 CPU emulator across all 9 game modules.diff_crt_shims: 600 randomized trials verifying C runtime shims against MS-DOS Borland C++ CRT.
Packaging for Release
Generate standalone multiplatform packages locally with:
bash tools/package_release.sh
Or trigger the automated GitHub Actions workflow (.github/workflows/release.yml) by pushing a version tag:
git tag v1.0.0
git push origin v1.0.0
Technical Documentation & Architecture Report
For a complete engineering retrospective, reverse-engineering ledger, and architecture deep-dive covering memory mapping, Mode-X planar VGA simulation, sound hardware, and the differential verification methodology:
📖 Read the Full Technical Report: PROJECT_REPORT.md
Third-Party Licenses
- Nuked-OPL3: LGPL-2.1-or-later (see
third_party/nuked-opl3/LICENSE). - stb_vorbis: Public Domain / MIT license (see
third_party/stb_vorbis/stb_vorbis.c). - Fox Ranger Recompilation: MIT License. Original game code and assets © 1992 Soft Action.