Ghost Recon 2 Recomp
Ghost Recon 2 is a native PC port of the Xbox game built using static recompilation with Vulkan support.
- Type: PC port
- Game: Ghost Recon 2
- Runs on Windows
- By ElKev118
- Latest release v1.2, 2026-10-26
- Source: https://github.com/ElKev118/ghostrecon2-recomp
README
Ghost Recon 2 — native PC port (static recompilation)
A native Windows build of Tom Clancy's Ghost Recon 2 (original Xbox, 2004).
The game's own code is statically recompiled from its default.xbe into C by
the xboxrecomp toolkit (a fork of sp00nznet/xboxrecomp); the Xbox
hardware and system software are replaced by native code (kernel, NV2A GPU →
Vulkan, MCPX APU → XAudio2, USB pads → SDL2, keyboard and mouse).
No game data is included. You need your own copy of the game (Xbox
disc). This repository holds only the port's own source code; the
recompiled game code is generated on your machine from your default.xbe.
Current release: v1.2 (see the releases).
Playing (release build)
Requirements: Windows 10/11 x64, a GPU with Vulkan 1.3, and the Microsoft Visual C++ 2015–2022 Redistributable (x64).
GhostRecon2\
├── ghostrecon2.exe
└── game\ ← the contents of your Ghost Recon 2 disc
├── default.xbe
├── actor\ character\ media\ ...
Copy the whole disc (extracted ISO) into game\ and run ghostrecon2.exe.
The folder can live anywhere and be moved as a whole.
- Delete or Home: the port's options menu — window mode, VSync, frame limit, internal resolution (1x–6x), aspect ratio (4:3 / 16:9 stretched / fill), anti-aliasing (SMAA), upscaling (FSR 1), sharpening (RCAS), downscale filter, shader cache, volume, reverb, rain/ambience level, language (restart).
- F11 or Alt+Enter: fullscreen toggle.
- XInput controllers (Xbox 360 / One / Series pads) play as the Xbox pad; keyboard and mouse are mapped too (Enter/Esc = START, Space = A, E = B, arrows = D-pad, Tab = BACK).
Everything the port writes is in %LOCALAPPDATA%\GhostRecon2\:
SaveData\ (the console's hard disk: saves), gr2.ini (options),
shadercache\, logs\. Nothing is written next to the exe except by the
game itself in game\.
Building from source
- Clone this repository and the toolkit side by side:
XboxRecompProject\ ├── ghostrecon2\ (this repository) └── xboxrecomp\ (branch gr2-port)git clone -b gr2-port https://github.com/ElKev118/xboxrecomp.git - Put your game's
default.xbeinxboxrecomp\game_files\default.xbeand the whole disc inghostrecon2\build\Release\game\(for running). - Requirements: Visual Studio 2022 (C/C++), CMake ≥ 3.20, Python 3.10+, Git (CMake fetches SDL2, Vulkan headers, volk, glslang, Dear ImGui, SMAA and FidelityFX FSR 1).
- Configure once:
cmake -S . -B build -G "Visual Studio 17 2022" -A x64 - Generate the recompiled code and build:
bash tools/regen.sh(disassembly → function identification → ABI analysis → C, then the build; ~45 min the first time). After that,cmake --build build --config Release.
run_gr2_debug.bat starts the build with the debugging keys on (F8 log mark,
F7 frame capture, F6 audio capture) and the log in build\Release\run_debug.log.
Legal
Ghost Recon 2 is © Ubisoft / Red Storm Entertainment. This project is not affiliated with or endorsed by them. It contains no game assets, no Xbox BIOS or keys, and no recompiled game code; use it only with a copy of the game you own. Third-party components and their licences are listed in THIRD_PARTY_NOTICES.md.