GH: WoR Recompiled
GH: WoR Recompiled brings Guitar Hero: Warriors of Rock to PC.
- Type: PC port
- Game: Guitar Hero: Warriors of Rock
- By ronniecloud
- Source: https://github.com/ronniecloud/re-wor
README
⚠️Please note that this is a TEST version and not a final version, so there may be several issues in the game that I have not yet recognized. Feel free to report any issues.
An unofficial PC port of Guitar Hero: Warriors of Rock (Xbox 360) created through the process of static recompilation.
This project does not include any game assets. You must provide the files from your own legally acquired copy of the game.
Built on top of the RexGlue SDK recompilation toolchain. Based on re-gh2 by YoshiCrystal9.
Table of Contents
- System Requirements
- How to Install
- Features
- Known Issues
- FAQ
- Building from Source
- Project Structure
- Credits
System Requirements
- OS: Windows 10/11 (64-bit)
- CPU: Any modern x86-64 processor
- GPU: DirectX 12 compatible
- Clang 20+ (LLVM), CMake 3.25+, Ninja (for building from source)
- RexGlue SDK compiled and installed
- A legitimate copy of Guitar Hero: Warriors of Rock (Xbox 360)
How to Install
- Download the latest release from the Releases page.
- Extract the contents of your Xbox 360 ISO into the
assets/folder.
assets/
├── default.xex # Xbox 360 executable
└── data/ # Game data
├── streams/ # Audio (.fsb.xen)
└── scripts/ # QScript (.qb.xen)
- Run
Guitar Hero Warriors of Rock.exe.
[!NOTE] You can use
extract-xisoor any equivalent tool to extract the ISO contents.
[!TIP] Connect your USB guitar controller before launching. It will be auto-detected via XINPUT.
Features
Native PC Recompilation
The entire Xbox 360 executable has been statically recompiled from PowerPC to x86-64. This is not emulation — the game runs natively on your hardware with no translation overhead at runtime.
XINPUT Controller Support
Guitar controllers and gamepads are supported natively through XINPUT. Plug in your USB guitar and it will be detected automatically. No configuration or mapping required.
Multi-Channel Audio
The original XMA2 audio streams are decoded and played back through SDL with full 6-channel support. The audio pipeline preserves the original mix as faithfully as possible.
Fullscreen Mode
Press F11 at any time to toggle between windowed and fullscreen modes.
Discord Rich Presence
The game integrates with Discord to show your current activity status while playing.
Known Issues
- Slight audio delay relative to the note chart in some configurations.
- Rendering is locked to the original 720p resolution. Higher resolution support is in development.
- Possible crashes during song transitions or scene changes.
- Game logic runs at the original 60Hz tick rate.
FAQ
Q: Do I need the original game? Yes. This project does not include any copyrighted game assets. You must own a legitimate copy of Guitar Hero: Warriors of Rock for Xbox 360.
Q: Is this emulation? No. The game has been statically recompiled from PowerPC to native x86-64 code. It runs directly on your CPU without any emulation layer.
Q: My guitar controller isn't detected? Make sure it's connected before launching the game. The controller must be XINPUT-compatible.
Q: The audio is slightly off-sync? This is a known issue being worked on. Audio timing calibration improvements are planned for future releases.
Building from Source
# Clone the repository
git clone --recursive https://github.com/ronniecloud/re-wor.git
cd re-wor
# Configure
cmake --preset win-amd64-relwithdebinfo
# Generate recompiled code
cmake --build out/build/win-amd64-relwithdebinfo --target re_wor_codegen
# Build
cmake --build out/build/win-amd64-relwithdebinfo
[!NOTE] The RexGlue SDK must be compiled and installed before building this project.
Project Structure
re-wor/
├── CMakeLists.txt # Build system
├── CMakePresets.json # Build presets
├── re_wor_config.toml # PPC function map (codegen input)
├── src/
│ ├── main.cpp # Entry point, app lifecycle, crash handler
│ ├── stubs.cpp # Xbox 360 API stubs (XAM, avatars, marketplace)
│ └── discord_rpc.cpp # Discord Rich Presence integration
├── generated/ # Codegen output (auto-generated, gitignored)
└── assets/ # Game files from ISO (gitignored)
Engine Info
Guitar Hero: Warriors of Rock runs on the Neversoft engine, shared with the Tony Hawk series:
- Filesystem: PAK/PAB archives (
.pak.xen/.pab.xen) - Audio: XMA2 encoded, stored in FMOD Sound Banks (
.fsb.xen) - Scripting: QScript (Neversoft proprietary bytecode)
- Title ID:
41560883
Credits
- RexGlue SDK — Recompilation toolchain
- YoshiCrystal9 — re-gh2 (Guitar Hero 2 recomp, base reference)
- Neversoft / Activision — Original game development
Bug Reports
Found a bug? Please open an issue with steps to reproduce.