PGR4-Recomp
PGR4-Recomp is a community recomp of Project Gotham Racing 4 that runs on Windows.
- Type: PC port
- Game: Project Gotham Racing 4
- Runs on Windows
- By beatrixzy
- Latest release v1.2.2, 2026-10-17
- Source: https://github.com/beatrixzy/PGR4-Recomp
README
PGR4-Recomp
This project intends to port Project Gotham Racing 4 to PC / any x86_64 hardware (provided they can run an exe).
This project is FAR from polished and finished, and updates will be vastly distributed from one another!
As of v2's release, I am now on a big fat break, nearly 2 straight months of working on this game has tired me out, so the next update will probably be in early / mid 2027, as I have to focus on my studies at school, thanks for supporting me along the way :)
Current known issues
- Some reflections on the road in Ultrawide will be offset - side effect of the Ultrawide implementation
- Tire screeching noises from doing drifts are missing / abnormally quiet - tried to resolve but couldn't find the cause
Current Progress
- Check out the status here!
Notes
- Anyone wanting to help with this project, or create a fork of this project, please message me on Discord, I'm very active there so that's the easiest way to get a hold of me.
- I go by beatrixzy on all platforms
Credits
- ReXGlue SDK - For allowing C++ to be generated AHEAD
- @Creesic (Tera, ReXGlue Discord member) - For allowing me to pick up from where they left off with ReXGlue
- xextool - For allowing me to extract my XEX from a dumped ISO (seriously, that was a LIFE saver)
- Goopie - For allowing me to house my project on there and allow users to discover this project!
- VGEsoterica - For making a video / X post about this project, truly, the awareness is appreciated!
- GenerationAmiga - For making an X post and article about this project, again, awareness is appreciated!
- @shaunsingh - For making a direct, directx native renderer + optimisations, which were ported here!
- Plume - For the base of the native renderer.