AgainROM
AgainROM is a port of Rage of Mages and Rage of Mages II for Windows, macOS, and Linux that uses your existing game files.
- Type: PC port
- Game: Rage of Mages
- Runs on Windows, Linux and macOS
- By againrom
- Latest release v0.150.0, 2026-11-08
- Source: https://github.com/againrom/againrom-engine
- Website: https://againrom.com/
README
AgainROM
AgainROM is a new engine for Rage of Mages (Allods, 1998) and Rage of Mages II: Necromancer. You play the original campaign with your own copy of the game, on Windows, macOS or Linux.
It ships no game files. It reads the maps, graphics, sounds, music and movies from the files of a copy that you already own. The English and the Russian releases of both games work.
The campaign, towns, shops, the tavern, battles, spells, movies and saving all
run, but the game is a work in progress. Each known difference from the
original is listed in docs/divergences/.
What you need
- 64-bit Windows, macOS on Intel or Apple Silicon, or Linux x86_64. See Install on Linux for its system libraries.
- The game files of Rage of Mages, English or Russian, from a Windows install or the CD, or of Rage of Mages II (see Rage of Mages II). Each game needs its own lawful copy. They are sold digitally, for example on GOG.
AgainROM only reads the game files. It never changes them.
Game files of Rage of Mages
AgainROM reads these files from one game folder:
| file | what it gives |
|---|---|
main.res, graphics.res, scenario.res, world.res, movies.res | the game itself; without any one of them AgainROM does not start |
sfx.res | sounds |
speech.res | voiced lines in towns |
patch.res | the captions of three graphics options |
Allods/MUSIC.RES | music |
Allods/VIDEO4.RES, Allods/VIDEO8.RES | the intro and the mission movies |
A missing optional file only turns its part off: no sound, no voices, no
music or no movies. rom.exe and the other files of the folder are not
needed. Saves the original game made in that folder (game*.sav) appear in
LOAD.
An install from the CD
The CD installer leaves the music and the movies on the disc, and the original
game reads them from there. AgainROM reads only the game folder. Copy
MUSIC.RES, VIDEO4.RES and VIDEO8.RES from the Allods folder on the disc
into a folder named Allods inside the game folder. A digital copy, for
example from GOG, already holds that folder.
The GOG installer on macOS or Linux
This route was checked only for the first game's installer, not for Rage of Mages II's. The GOG installer is a Windows program. innoextract unpacks it without Windows and without running it:
innoextract --include app -d rom setup_rage_of_mages_2.1.0.3.exe
The folder rom/app is then the game folder: it holds every file listed above,
Allods included. With innoextract 1.9 on that installer, the 11 files equal
those of the same release installed on Windows.
Rage of Mages II
Rage of Mages II was released for Windows only. Point the starter at its whole install folder, copied from a Windows install if you use macOS or Linux.
The folder must hold main.res, graphics.res, scenario.res, world.res
and movies.res, and also allods2.exe and scenario.dll. AgainROM never
runs those two, but with the archives alone it takes the folder for the first
game. sfx.res, speech.res, patch.res, music.res and video.res lie in
the same folder, with no Allods folder, and a missing one only turns its
part off.
In the starter the folder shows as rom2-en or rom2-ru, with the game and
the language. One starter holds bases of both games; select one and press
Play. New Game opens hero creation, then the first town. The campaign, the
shops, the inn and saving run.
LOAD lists the saves in the saves folder (see Saves), not those in
the install folder. To load a save the original made, copy its game*.sav
file into the saves folder. Multiplayer is not available yet.
Install on Windows
- Download the Windows AMD64 ZIP from
GitHub Releases.
Unpack it into its own folder, for example
C:\Games\againrom. Do not unpack it into the original game's folder. - Run
starter.exe. - Under Base game, paste the folder of your Rage of Mages or Rage of Mages II install into Add path and press Add. The starter checks the folder and shows which game and which language (English or Russian) it is.
- Press Play.
The starter remembers your choices in starter.ini beside it. You can add
installs of both games and both languages and switch between them.
The package starts with default settings. It includes no saves, mods or personal
configuration files.
Install on macOS
Neither game was released for macOS. For Rage of Mages, copy the files listed
under Game files from a Windows install or the
CD into one folder on the Mac, with Allods as a folder inside it, or unpack
them from the GOG installer. For
Rage of Mages II, copy its whole install folder from Windows
(details).
-
Download the macOS AMD64 ZIP for an Intel Mac, or the macOS ARM64 ZIP for Apple Silicon. Unpack it into a separate folder, not into the game folder.
-
These builds have no Developer ID signature or notarization. For a download you trust, open Terminal in the unpacked
againromfolder and remove its quarantine attributes:xattr -d com.apple.quarantine againrom starterAn attribute-not-found message means that executable is already unquarantined.
-
Run
./starterfrom that Terminal. Under Base game, type the absolute path of the game folder, press Add, then Play. The Mac starter currently requires typed paths; clipboard paste and Command+V are pending.
The ZIP holds three command-line executables, without an .app bundle, and no
game assets or player profiles. Alternatively, run ./againrom -assets "/path/to/game folder".
Install on Linux
For Rage of Mages, copy the files listed under
Game files from a Windows install or the CD
into one folder on Linux, with Allods as a folder inside it, or unpack them
from the GOG installer. For Rage of
Mages II, copy its whole install folder from Windows
(details).
File names are found in any letter case, so nothing needs renaming.
-
Download the Linux x86_64 AppImage or tar.gz from GitHub Releases.
-
For the AppImage, make it executable and run it:
chmod +x againrom-*-linux-x86_64.AppImage ./againrom-*-linux-x86_64.AppImageFor the tar.gz, unpack it into a separate folder and run
./starterin itsagainromfolder. The archive preserves executable permissions. -
Under Base game, browse to the game folder, press Add, then Play. Install
zenityorkdialogfor the folder browser; zenity takes priority. Without either, type the absolute path in Add path. Clipboard paste remains pending on Linux.
The AppImage keeps starter.ini, mods/, game preferences and saves/ in
$XDG_CONFIG_HOME/Againrom, or ~/.config/Againrom when that variable is
unset. Existing settings are kept; explicit paths chosen in the starter still
apply. With the tar.gz, settings,
mods and the player profile use the same layout beside the programs as on
Windows and macOS.
Install X11 or XWayland for the display. Ebitengine loads these libraries from
the system; install their distribution packages:
- OpenGL:
libGL,libOpenGL,libGLXorlibEGL. - X11:
libX11,libXcursor,libXext,libXi,libXinerama,libXrandrandlibXrender. - Sound: PulseAudio or PipeWire's PulseAudio service. Without a
reachable server, sound falls back to
libasound.so.2(ALSA).
Map editor
The map editor is part of the game program: againrom.exe --editor
(./againrom --editor on macOS and Linux). Select a base in the starter and press Map editor (Редактор карт on a Russian install). See
docs/MODS.md in the source repository for its keys. It opens the maps of a
Rage of Mages II base too; the F5 test play is not available for that game.
Starter settings
| setting | what it does |
|---|---|
| Sound, volume | sound on or off, and its loudness |
| Movies | play the intro and the mission movies |
| Saves folder | where saves go; empty means the default below |
| Mods | which mods to load, in order |
| Load unmarked saves | with mods on, also load saves made without them |
| Close after Play | close the starter when the game starts |
Saves
AgainROM saves in the original game's save format. In Rage of Mages, LOAD also
lists the saves the original game made in its own install folder, and they load
in AgainROM. In Rage of Mages II, LOAD lists only the saves folder: copy an
original game*.sav into it.
By default, saves go to the saves folder beside againrom.exe. If the game
runs from inside an install folder, they go to Againrom\saves there instead,
or to the user configuration directory's Againrom when that folder is
read-only (%APPDATA%\Againrom on Windows,
~/Library/Application Support/Againrom on macOS, ~/.config/Againrom on
Linux unless XDG_CONFIG_HOME names another folder). The Mac and Linux
executable is named againrom; its install-local profile is Againrom/saves
beside it.
Mods
Mods live in the mods folder beside the starter. Each mod is one folder.
Tick a mod in the starter, set its options under Mod settings, and press
Play. Rescan picks up a mod folder you added while the starter was
open. A mod runs on Rage of Mages II only when its applies-to names common,
rom2-en or rom2-ru; rom1 does not.
A save made with mods remembers which mods were on. The game refuses to load it without the same mods, so the save stays consistent. A save made without mods loads with mods on only when Load unmarked saves is ticked.
Differences from the original
- Item bonuses can raise a skill above 100. Training still stops at 100, or at the Skill cap mod's limit. The save still records the trained level and the bonus separately, as the original does.
- The game window can be resized.
The full list of known differences is in docs/divergences/.
Problems
When you report a problem, say which game and release you use (English or Russian), what you did, and attach the save if the problem is in one.
Requests about pirated copies of the game are closed without reply.
Building from source
You need Go, at the version named in go.mod.
macOS builds also require Xcode Command Line Tools and CGO_ENABLED=1.
Linux builds use CGO_ENABLED=0 and need no C compiler; see
Install on Linux.
go build ./...
go run ./cmd/againrom -assets "C:\path\to\Rage of Mages"
go test ./...
The tests need no game install. docs/ARCHITECTURE.md describes the code,
and docs/PROVENANCE.md describes how the original game's behaviour was
established without copying its code or data.
The release packaging is described in
docs/windows-release.md.
Legal
- This project is not affiliated with or endorsed by Nival Interactive, Buka, Monolith, 1C or any other rights holder.
- "Rage of Mages", "Allods" and the Russian title of the game are trademarks of their owners. They are used here only to describe compatibility.
- No original game data, executable or asset is distributed with this project. A lawfully owned copy of the game is required to run it. Naming a store is not an endorsement of it.
- The game's behaviour was established by reverse engineering a lawfully owned
copy for interoperability, in a separate research process. Its public
findings are the
knowledge/snapshot. - Copyright of the project's own code: the AgainROM authors.
License
GPL-3.0-or-later (LICENSE). Open-source libraries compiled into the game are
listed in THIRD_PARTY_NOTICES.md, with their license texts under
LICENSES/.