Requiem Modern
Requiem Modern is a PC port of Requiem: Avenging Angel that adds support for any resolution and frame rate, widescreen, and optional HD art.
- Type: PC port
- Game: Requiem: Avenging Angel
- Runs on Windows
- By Xkaliva
- Latest release v2.1.0, 2026-11-14
- Source: https://github.com/xkaliva0/requiem-modern
README
Requiem Modern
A launcher and set of fixes that make Requiem: Avenging Angel (1999, Cyclone Studios / 3DO; GOG version 1.2) run properly on Windows 10/11: any resolution and frame rate, widescreen, menus at full resolution, borderless alt-tab, EAX audio through DSOAL, the game's own options and key bindings in the launcher, and F10 to change them while playing. Optional HD art (AI-upscaled textures, HUD icons and menu art) is made by the launcher on your own PC, from your own copy of the game.
Download: see Releases: one zip with the launcher. It carries none of the game's art: MAKE HD ART (main menu) upscales your own game's textures, HUD icons and menu art on your PC with the bundled Real-ESRGAN (needs a Vulkan graphics card; without one the textures are enlarged smoothly instead). Player documentation: the README inside the zip.
This repository holds the source only. It contains no game files: the launcher reads and patches the player's own copy of the game, and everything it replaces is backed up and can be restored.
How it works
| Part | What it does |
|---|---|
launcher/requiem_modern.py | The launcher / installer (Tkinter). Installs DDrawCompat and DSOAL, writes their settings, rebuilds D3D.exe from the original with mod/patch_d3d.py, installs the HD art, edits the game's options file, and stays in the background while the game runs for F10. |
launcher/game_cfg.py | Reads and writes the game's own options file Gamers\latest.cfg (flags, volumes, brightness, the 256-entry key table). |
mod/patch_d3d.py | Byte patches and code caves for the GOG v1.2 D3D.exe: renderer and DirectInput crash fixes, widescreen camera, HUD scale, frame-rate independent physics and creature AI, HD texture and HUD support, 128 MB game memory, loading RequiemMenu.dll. Every patch checks the original bytes first. |
menu/rqmenu.c | RequiemMenu.dll: draws the 2D front end (DirectDraw, 640x480, 8-bit) at the game resolution by scaling every draw call; maps the mouse; borderless alt-tab; F10 and live settings (shared memory, applied on the game's thread). |
mod/art_build.py, mod/blast.py | The texture archive format (PKWARE DCL implode); blast.py is a Python port of zlib's blast.c. |
mod/menu_hd.py, mod/hud_hd.py | HD menu art and HUD icons: upscale, back to the original palette and colour key, RQHD header with the original size. |
mod/hd_make.py | MAKE HD ART: the whole HD pipeline, run by the launcher on the player's PC (textures, skins' animation frames, effects, HUD, menu masters) from their original files. |
mod/tex_extract.py, mod/hd_rest.py, mod/hd_build.py | The texture formats: extract, animation frames, rebuild in the game's own formats with the RQHD marker. (tex_upscale.py, hd_pack.py: the original development-time tools.) |
launcher/realesrgan | realesrgan-ncnn-vulkan and the x4plus model, bundled for MAKE HD ART (licences in LICENSES.txt there). |
docs/DEVLOG.md | The full reverse-engineering and test log: every address, every fix, what was tried and how it was verified. |
Building
Requirements: Windows, Python 3.12+ with pyinstaller, pillow and pefile; ziglang (py -m pip install ziglang)
for the DLL.
menu\build.bat :: RequiemMenu.dll (32-bit, zig cc)
launcher\build.bat :: launcher\dist\Requiem Modern.exe
No game art is in this repository or in the release: the launcher makes it on the player's PC (mod/hd_make.py).
docs/DEVLOG.md has the details of every step.
Antivirus warnings
Requiem Modern.exe is an unsigned PyInstaller one-file program, and a game mod necessarily does things some
antivirus heuristics associate with malware: it patches the game's exe, its DLL hooks Windows window functions
inside the game process, it watches the F10 key (only while the game window has the focus) and it shares a block of
memory with the game for the live settings. Some scanners flag such files by mistake. Everything it does is in this
repository's source; you can build the exe yourself (see Building).
Credits
- DDrawCompat by narzoul (0BSD), bundled in
launcher/ddrawcompat. - DSOAL (LGPL 2.1) and OpenAL Soft (LGPL) by
kcat, bundled in
launcher/dsoal(DSOAL r697; licences and version alongside). - blast.c by Mark Adler (zlib licence), ported in
mod/blast.py. - Real-ESRGAN by Xintao Wang et al. (BSD-3-Clause) and
realesrgan-ncnn-vulkan (MIT, on
ncnn by Tencent, BSD-3-Clause), bundled in
launcher/realesrganfor MAKE HD ART. - Requiem: Avenging Angel (c) 1999 The 3DO Company / Cyclone Studios.
How it was made: reverse-engineered and written by Claude (Anthropic's AI model, Claude Opus, in Claude Code),
directed and play-tested by the repository owner. Each fix was verified in the running game; the log is in
docs/DEVLOG.md.
License
MIT for the Requiem Modern code (LICENSE). Bundled third-party parts keep their own licences (LICENSES/,
launcher/dsoal/, launcher/realesrgan/).