Fukami
Fukami is a native port of Ridge Racer V for Windows, macOS and Linux that offers real widescreen and internal resolution up to 8x.
- Type: PC port
- Game: Ridge Racer V
- Runs on Windows, Linux and macOS
- By danisandoval
- Latest release v1.1.0, 2026-10-14
- Source: https://github.com/danisandoval/fukami
README
Fukami
Fukami is a native port of Ridge Racer V (PlayStation 2, USA, SLUS-20002) for Windows, macOS (Apple silicon) and
Linux (Steam Deck), made by static recompilation: the game's MIPS code is translated ahead of time into C++ and
compiled into a normal application, with a PS2 hardware layer (the GS from PCSX2) underneath.
It is not an emulator and it cannot run any other game.
This repository and its releases contain no game data. You need your own copy of Ridge Racer V (USA), dumped from a disc you own. Fukami is not affiliated with, authorised or endorsed by Bandai Namco or Sony. See LEGAL.md.
Features
- Native 60 fps progressive output; the game's logic still sees the exact PS2 timing.
- Internal resolution up to 8x, PCSX2 anti-aliasing emulation, FXAA, CAS sharpening, anisotropic filtering, mipmaps.
- Real widescreen (16:9, 16:10, 21:9): the game's camera renders a wider view, not a stretched picture. The intro fills the wide screen in its own view.
- Optional enhancements: more cars at full detail (car LOD), longer draw distance, faster loading.
- Controller support (SDL game controllers, rumble) and keyboard; in-game settings menu (Esc / F1 / Guide button).
- Saves to a real memory-card file, safe against power loss.
- No JIT anywhere: the VU microcode and hot functions are compiled ahead of time, so it runs on platforms that forbid run-time code generation.
Requirements
| Windows | Windows 10 or 11, x86-64, a GPU with Direct3D 11 or Vulkan, and the Microsoft Visual C++ Redistributable (x64). |
| macOS | Apple silicon (M1 or later); the minimum macOS version is in each release's notes. |
| Steam Deck / SteamOS | SteamOS 3.7 or later. Other Linux x86-64 distributions are untested. |
| Game | Ridge Racer V (USA) as a CHD file (or a .cue/.bin pair) made from your own disc. About 500 MB of free disk space. |
Install
Download the latest build from the Releases page (and only from there):
- Windows: unzip
Fukami-<version>-windows-x86_64.zipanywhere and run Fukami.exe. Settings and saves go to%LOCALAPPDATA%\Fukami. - macOS: unzip
Fukami-<version>-macos-arm64.zip, move Fukami to Applications, then right-click it and choose Open the first time (the app is not notarised yet). - Steam Deck: in Desktop Mode, extract
Fukami-<version>-linux-x86_64.tar.gzand run./install.sh; it adds Fukami to Steam. Step-by-step guide.
On first launch Fukami asks for your CHD or .cue file, checks that it is the USA disc, and unpacks the game files once into its
own folder. Full instructions, controls and settings are in the user guide.
Getting your CHD
A .cue/.bin dump works directly: pick the .cue (keep the .bin beside it). Otherwise dump your own Ridge Racer V (USA) disc to an image with any standard tool, then convert it with chdman
(part of MAME): chdman createcd -i RidgeRacerV.cue -o RidgeRacerV.chd. The project cannot help with finding
game files and will not link to them.
Known issues
- Only the USA release is supported (
SLUS_200.02; the app checks the disc's SHA-256 hashes). - A long live session with many cars on screen stalled in one early test (a replay of the same session ran fine); the cause is not identified yet.
- Steam Deck: the first 10-15 seconds of a race (the start area) can dip below 60 fps, mostly with scenery draw distance above 0 (the default). The start sections draw many more course strips than the rest of the lap; this is the game's own data, not a setting you can fix.
- No in-game controller remapping yet; the default layout is in the user guide.
- Audio is verified by listening and by measured tests, not by a full hardware comparison.
- Widescreen HUD (
hud=fixedorrace): on the RETIRE result screen the RETRY / QUIT GP menu is drawn about 80 px to the left for its first visible frame.
More in the release notes and on the issue tracker.
Building from source
The repository holds the tooling and the runtime; the game code is generated from your own ELF by
scripts/fukami_generate.py and never committed. See BUILDING.md. How it fits together is in
docs/ARCHITECTURE.md; how we check changes is in docs/TESTING.md.
Contributing
Issues and pull requests are welcome; read CONTRIBUTING.md first. We do not accept game assets, copyrighted material, help with piracy, or copy-protection work.
Credits
Fukami builds on the work of many people and projects:
- PCSX2 (GPL-3.0+): the GS renderer and SPU2 core.
- PS2Recomp by ran-j (GPL-3.0): the recompiler and runtime this project started from.
- SDL, libchdr, sse2neon, Dear ImGui and the other libraries listed in THIRD_PARTY_NOTICES.md.
- The recompilation community, whose public projects (N64Recomp, XenonRecomp and others) were a big inspiration for this project.
Licence
Fukami is released under the GNU General Public License v3.0 (LICENSE). PCSX2-derived code keeps its upstream notices. The licence covers this project's source code only; Ridge Racer V is the property of its owners.