Sheep, Dog 'n' Wolf: Rewooled
Sheep-Dog-n-Wolf-Rewooled is a PC port of Sheep, Dog 'n' Wolf that replaces Windows-specific layers with SDL3 for modern systems.
- Type: PC port
- Game: Sheep, Dog 'n' Wolf
- Runs on Windows, Linux and macOS
- By SheepStealer2001
- Latest release v1.0.1, 2026-10-02
- Source: https://github.com/SheepStealer2001/Sheep-Dog-n-Wolf-Rewooled
README
Sheep, Dog 'n' Wolf: Rewooled
An enhanced edition of the 2001 PC game Sheep, Dog 'n' Wolf (released in North America as Sheep Raider), PAL version, to modern 64-bit systems. The game's code is decompiled C++; the Windows-only layers it was written against (DirectDraw, Direct3D 7, DirectInput, DirectSound, the registry) are replaced by SDL3:
- Rendering: SDL3's GPU API - Vulkan, Direct3D 12 or Metal - behind a small renderer interface (
src/render/) that reproduces what the game asked of Direct3D 7. - Sound: a software mixer over SDL3 audio playing the game's DirectSound buffers (
src/platform/). - Input and window: SDL3's keyboard, mouse, controllers and window.
- Settings and saves: files in the user's data folder instead of the registry.
It builds for Windows (MSVC, x64), macOS (Apple Clang, arm64) and Linux (Clang, x86_64 or arm64). You need your own copy of the game: its data is read at run time and is not part of this repository.
How it was made: the decompilation was done with Claude and Codex coordinating via an MCP mailbox server - reading the machine code, naming, writing the source. In-game testing and technical knowledge about the game's inner workings came from the Sheep Raider community.
What is here
| Path | What it holds |
|---|---|
src/app/, src/engine/, src/game/, src/objects/, src/fx/ | The game: application shell, engine, the player characters and the level objects |
src/render/ | The renderer interface and its SDL3 GPU backend |
src/launcher/ | SheepLauncher: picks the renderer, resolution, full screen and controller (Dear ImGui), then starts the game with them as command-line flags. On macOS it is built as the app bundle Rewooled.app, with the game inside it and the game's data next to it |
res/ | the app icon (icon.png, a square PNG) and the macOS bundle's Info.plist template |
src/platform/ | SDL3 window, input, audio, save storage, and the small Windows compatibility layer the game code still calls |
src/sdk/ | Declarations of the Windows, DirectX and C runtime names the game code uses |
src/include/ | Shared headers: types, enums and the classes. scenaric_props.h is generated from your copy of the game (tools/scenaric_to_c.py) |
src/jpeg/ | The Independent JPEG Group's library, release 6, unmodified, under IJG's own licence |
tools/ | Build helpers and level-file readers (TOOLS.md) |
docs/ | Notes on the engine: conventions, the game's files, the frame loop, the object system, the input system |
Credits
- uhwot, for sdw_re_stuff (MIT): the research into the game's asset formats (WAR, DAV, SND and others), with an exporter and ImHex patterns.
- The whole Sheep Raider Discord community, for helping crack this game open.
Licence
TBD