sonic-riders-recomp
Sonic Riders Recomp is a native port of Sonic Riders for Windows, Switch, Android, Linux, and iOS, allowing players to run the game without an emulator.
- Type: PC port
- Game: Sonic Riders
- Runs on Windows, Linux, Android and iOS
- By teclilla18
- Latest release v0.7.3, 2026-11-10
- Source: https://github.com/teclilla18/sonic-riders-recomp
README
Sonic Riders native port
Play Sonic Riders (GameCube, USA) natively, with no emulator, on a modded Nintendo Switch, a Windows PC, an Android phone, Linux / Steam Deck (new, untested on a Deck), or an iPhone / iPad (new, built on a Mac). The game is rebuilt on your own PC from your own disc image; this project contains no game files.
Original (4:3)
This port (PC, 21:9)

Original (4:3)
This port (PC, 21:9)

Important
Switch: no overclock needed for a steady 30 fps: at stock clocks races run at 30 fps, and the 60 fps setting gives 60 in lighter parts of a race and 30 in the busiest ones. A steady 60 still needs an overclock (tested at CPU 1785 MHz / GPU 1152 MHz / memory 2133 MHz on an OLED; overclock at your own risk).
Get it
| I want to play on... | Download from the latest release | Guide |
|---|---|---|
| a Windows PC | SonicRiders-PC-Setup-<version>.zip | Install on PC |
| a modded Nintendo Switch | SonicRiders-Switch-Setup-<version>.zip | Install on Switch |
| an Android phone (64-bit, Android 11+) | SonicRiders-Android-Setup-<version>.zip | Install on Android |
| Linux or a Steam Deck (new, test version) | SonicRiders-Linux-Setup-<version>.zip from the Linux test pre-release | Install on Linux / Steam Deck |
| an iPhone or iPad (new; built on a Mac) | SonicRiders-iOS-Setup-<version>.zip | Install on iPhone / iPad |
In short: extract the zip, double-click the Install Sonic Riders file, pick your disc image, and
wait 10–30 minutes the first time (Android: 20–40, then it installs over a USB cable). Every version is
built on a Windows 10/11 PC, except Linux / Steam Deck, which builds on the Linux machine itself
(no compiler or root rights needed), and iPhone / iPad, which builds on a Mac with Xcode.
You need: your own Sonic Riders (USA) disc image (GXEE8P, a full 1.4 GB .iso) and a
64-bit Windows 10 (1803+) or 11 PC with internet the first time. Switch: custom firmware with the
Homebrew Menu. PC: a graphics card with OpenGL 3.3. Android: USB debugging turned on, about 2 GB free on
the phone. All requirements
Playing
| Switch | PC keyboard | PC gamepad | |
|---|---|---|---|
| Move | Left stick | W A S D | Left stick |
| A / B / X / Y | A / B / X / Y | J / K / L / I | A / B / X / Y |
| START | + | Enter | Start |
| Settings menu | hold − | hold F1 | hold Back |
Android: touch controls on screen (top-left button = settings menu) or any controller. Up to 4 players on Switch and PC, 2 on one phone: connect more controllers. Full controls, settings and multiplayer
Status
Playable from boot to races, story mode and 4-player Free Race, with sound, on both platforms.
- PC: 60 fps on the test PC (RTX 3060), 4 players included.
- Switch (stock clocks): a steady 30 fps in races (1 player tested); 60 fps in lighter scenes with the 60 fps setting.
- Android (new in v0.4.0): 60 fps races on a Galaxy S23 Ultra (other phones untested). Screen recording is not supported on Android: recording the screen during a race makes the phone's graphics driver reset the game again and again until it closes. Record with a capture card or play without recording.
- iPhone / iPad (new): 60 fps races on an iPhone 17 Pro, iPad Pro 11" (M1) and iPad (A16) (a short stutter the first time a new effect appears); the iPad 7th generation (2019) plays with small dips on busy tracks.
- Switch (overclocked): 1–2 players mostly 60 fps; 3 players mostly 60 with dips in the busiest moments; 4 players about 30 fps.
- Known issues are tracked in Issues; what changed in each version is in the CHANGELOG.
More
| Installing, updating, troubleshooting | Requirements, step-by-step setup, fixes for common problems |
| Playing | Controls, settings menu, multiplayer, debug options |
| Reporting bugs | What to include, logs, screenshots |
| Modding | Swapping characters, changing stats, custom tracks (PC, in progress) |
| Building from source | For developers |
| Contributing | Help is welcome from players and developers; coding agents can use CLAUDE.md |
How it works
The game's PowerPC code (main.dol + _Main.rel) is translated to C ahead of time on your PC
(static recompilation), and the GameCube hardware (graphics, disc, audio, memory card,
controllers) is reimplemented natively: deko3d on the Switch, OpenGL 3.3 on PC. The approach follows
SwitchWakerHD and
ZeldaWWHDRecomp, whose PowerPC→C translator this
project forks. Current status is in STATE.md; design notes in docs/REFERENCE.md and docs/HISTORY.md.
Legal
- A fan project, not affiliated with, endorsed or sponsored by SEGA or Nintendo. "Sonic Riders" and "Nintendo Switch" are trademarks of their owners, used only to describe what this works with.
- This repository and its releases contain no game code, assets, data or console keys. You need your own disc image of Sonic Riders (USA), made from a disc you own. Everything derived from the game is generated locally on your PC by the setup tool.
- Never share your built
.nro,.exeor.nsp, or your disc image. Issues and pull requests that contain game files are deleted.
Licensed under the Mozilla Public License 2.0, like the ZeldaWWHDRecomp translator it
forks (third_party/LICENSE-MPL-2.0).
Credits
- SwitchWakerHD and ZeldaWWHDRecomp: the approach, and the PowerPC→C translator this project forks (MPL-2.0).
- Dolphin: hardware documentation and behaviour reference (no Dolphin code is included).
- decomp-toolkit: analysis of the game's executables.
- devkitPro, libnx and deko3d: the Switch toolchain and graphics API.
- nx-hbloader (ISC) and hacBrewPack: the optional forwarder NSP.
- SDL2 and llvm-mingw: the PC version.
- Dear ImGui (MIT): the settings menu; its layout follows SwitchWakerHD's settings overlay.
- AMD FidelityFX Super Resolution 1 (MIT): the
sharpening and upscaling (EASU, RCAS), ported to GLSL in
runtime/src/platform/host/fsr1_gl.handruntime/shaders/vk_easu.frag/vk_rcas.frag. - gamemasterplc's 16:9 Gecko code: the idea behind the widescreen option.
- Banner image: fan art by an unknown artist. If it's yours, open an issue and we'll credit you or remove it.
- Game icon (
setup/icon.png): fan-made Sonic Riders icon by cedry2kio on DeviantArt, used with credit. cedry2kio, if you'd like it changed or removed, open an issue and we'll do it right away.
Sonic Riders is © SEGA. This project is not affiliated with SEGA.