Stunt Double: Reignition
Stunt Double: Reignition is a native PC port of Stuntman: Ignition built by static recompilation with support for ultrawide resolutions and customizable controls.
- Type: PC port
- Game: Stuntman: Ignition
- Runs on Windows
- By giangra
- Latest release v0.3.0, 2026-10-24
- Source: https://github.com/giangra/stuntdouble-reignition
README
Stunt Double: Reignition
A PC port of Stuntman: Ignition (Xbox 360, 2007) built by static recompilation with the ReXGlue SDK. The game's PowerPC executable is translated ahead of time into C++ and compiled natively: no emulator, no JIT.
Status: early development. Menus, career and races play; expect bugs.
This repository contains no game files and no recompiled game code, and neither do its releases. You need your own legally dumped copy of the Xbox 360 disc: the game is built on your PC from it.
Installing
- Download
StuntmanSetup-<version>.exefrom Releases and run it. - Pick your Stuntman: Ignition ISO and an install folder (default
C:\Games\StuntmanIgnition), then press Install. - When it's done, start the game from the Stuntman Ignition shortcut on the desktop. It opens on a start screen where you set video, controls and language, look at your achievements, and press Play.
The installer checks that the ISO is Stuntman: Ignition, extracts it, and
gets what the build needs if it is missing: the free Microsoft Visual Studio
Build Tools (about 6 GB, asks for administrator rights) and a portable Git.
Then it downloads this project's source and the ReXGlue SDK, translates the
game's code to C++ and compiles it. Count about 12 GB of free space and
30–60 minutes the first time. If it stops, run it again: finished steps are
kept. Its log is install.log in the install folder.
Updating
From 0.3.0 on, the launcher checks GitHub for a newer release when it starts
and shows an Update to x.y.z button. It downloads the new setup (checking
its SHA-256 and version), which rebuilds the game at the new version from the
game files already extracted in the install folder: no ISO needed, about
10–20 minutes. Saves, achievements and stuntman.toml are kept. From 0.2.x
or earlier, download the new setup by hand once and install over the same
folder.
Requirements (building by hand)
- Windows 10/11 x64
- Visual Studio 2022 or 2026 with Desktop development with C++, the Windows SDK, C++ Clang Compiler for Windows and C++ CMake tools (provides Clang, CMake and Ninja)
- Git, PowerShell
- .NET 10 SDK, for the launcher (optional: without it only the game is built)
- A GPU with Direct3D 12 support
- Your own ISO of Stuntman: Ignition for Xbox 360
Building
- Extract your ISO into
game\so thatgame\default.xexexists, e.g. with extract-xiso:
(extract-xiso -d game -x "Stuntman - Ignition.iso"gamecan also be a directory junction to an existing extraction.) - Set up the SDK (clones ReXGlue v0.10.0, applies
patches\sdk, builds therexglueCLI):.\setup.ps1 - Configure and build (codegen runs as part of the build):
. .\scripts\devenv.ps1 cmake --preset win-amd64-relwithdebinfo -DREXSDK_DIR=thirdparty/rexglue-sdk cmake --build out\build\win-amd64-relwithdebinfo - Run the game from the repository root (it finds
game\there), or startout\build\win-amd64-relwithdebinfo\StuntmanLauncher.exe:.\out\build\win-amd64-relwithdebinfo\stuntman.exe --log_file=stuntman.log
PC menu
The game opens on a full-screen start screen in the style of the game's own
menus: Play, Video, Controls, Game, Achievements and
Quit. While playing, F1 (or Back + Start on a controller) opens
the same menu over the game, which gets no input while it is open; the first
entry resumes. It works with keyboard, mouse and controller, and every change
is saved at once to stuntman.toml next to the game.
- Video: fullscreen or windowed, resolution including ultrawide (21:9, 32:9) and 16:10, black bars or stretch on screens that aren't 16:9 (a true ultrawide view needs a game patch, not done yet), 30 or 60 FPS, frame pacing, supersampling, texture filtering, an FPS counter (also F2).
- Controls: keyboard on or off, two keys per action, and a controller layout that swaps buttons. The menus always use the normal layout, so a bad layout can't lock you out.
- Game: language (English, French, German, Spanish, Italian), start screen on or off, log file.
- Achievements: what you unlocked and when, with the game's icons.
Settings the game reads only at startup (resolution, supersampling, monitor, and the language once the game is running) show a Restart now prompt. The menu is in Italian when the game is, English otherwise.
Default keyboard controls:
| Action | Keys |
|---|---|
| Gas / brake, reverse (RT / LT) | W / S |
| Steer | A, D or Left, Right |
| Left stick up / down | Up / Down |
| A (confirm) / B (back) | Space or Enter / Backspace |
| X / Y / LB / RB | E / Q / Z / C |
| Camera (right stick) | I J K L |
| D-pad | 1 2 3 4 |
| Start (pause) / Back | Esc or P / Tab |
Launcher
StuntmanLauncher.exe installs the game (see Installing) and, once it is
installed, manages your saves: career and replays at a glance, delete single
replays, back up and restore (zips in Documents\stuntman\backups), start
over from scratch or reset achievements. A backup is made before anything is
deleted. The Start menu has it as Stuntman Ignition Launcher, with
Uninstall. Its interface is in English or Italian, following Windows.
Layout
| Path | Contents |
|---|---|
stuntman_manifest.toml | Codegen manifest: function boundaries, switch tables, mid-asm hooks |
src/ | Host code: app setup, game-specific hooks, the PC menu (start screen and F1) |
assets/fonts/ | The PC menu's fonts, built into the exe |
launcher/ | The installer and save manager (C#, WPF) |
generated/ | Codegen output (not committed) |
patches/sdk/ | Our patches on top of ReXGlue v0.10.0 (function discovery for MSVC C++ code, FPSCR fix, input state filter) |
scripts/devenv.ps1 | Loads the Visual Studio toolchain into the shell |
scripts/build_release.ps1 | Builds the game and copies it to an install folder (used by the installer) |
scripts/package_release.ps1 | Makes the release asset, StuntmanSetup-<version>.exe |
docs/NOTES.md | Findings about the game and the state of the port |
tools/ | Analysis helpers |
License
The code in this repository is under the MIT License, except the
patches in patches/sdk/, which modify the ReXGlue SDK and follow its BSD
3-Clause license, and the fonts in assets/fonts/ (Oswald and Big Shoulders
Stencil), which are under the SIL Open Font License (license files next to
them).
Neither covers Stuntman: Ignition. Its executable and assets belong to their respective owners and are never included here; you need your own copy.
Credits
- ReXGlue SDK, built on Xenia and XenonRecomp
Stuntman: Ignition is a trademark of its respective owners. This project is not affiliated with or endorsed by them, nor by Microsoft or Xbox.