Stuntman PC
Stuntman PC is a native Windows port of Stuntman for PlayStation 2 that runs directly on your computer with higher resolutions and widescreen.
- Type: PC port
- Game: Stuntman
- Runs on Windows
- By LAB0ULANGE
- Latest release v0.1.0-alpha, 2026-10-29
- Source: https://github.com/LAB0ULANGE/stuntman-pc
README
Stuntman PC
An unofficial, fan-made native Windows port of Stuntman (PlayStation 2, 2002). The game's PS2 program was translated to C++ and compiled for the PC: it runs directly on your computer, not in an emulator - with higher resolutions, widescreen, smoothing and your controller.
No game content here. This repository and its downloads contain none of the game's textures, sounds, music, movies or data. You need your own disc of Stuntman: the port reads everything from an ISO image you made from it. Not affiliated with, endorsed by or sponsored by the game's publisher or developer; Stuntman is a trademark of its owner.
Status: alpha. Playable (the career and its stunts), with bugs left.
Playing
- Download
Stuntman-PC-<version>-windows-x64.zipfrom the Releases and unzip it somewhere you can write to (not Program Files). - Run
stuntman.exe. The first time, it asks for your disc image and checks that it is the right disc: the European release, SLES-50288. - Play. Alt+Enter switches between a window and fullscreen. The settings are
in
pc_settings.inibeside the executable (see its README.txt).
Requirements
The game runs at 25 pictures a second, as on the console. To hold that:
Minimum (resolution=original) | Recommended (resolution=3x) | |
|---|---|---|
| System | Windows 10/11, 64-bit | Windows 10/11, 64-bit |
| Processor | 4 cores with AVX2, fast per core: Intel Core i5-12400, AMD Ryzen 5 5600 or better | Intel Core i7-10700K, AMD Ryzen 5 5600X or better |
| Graphics card | Vulkan 1.3: NVIDIA RTX 3060 / AMD RX 6600 (estimate) | NVIDIA RTX 3070 / AMD RX 6700 XT |
| Memory | 8 GB | 8 GB |
Tested on an Intel Core i7-10700K with an NVIDIA RTX 3070: 25 pictures a second at every resolution from 4 cores up (2 cores: about 15). The heaviest part runs on one core, so speed per core matters more than the number of cores. The minimum graphics card is an estimate - reports are welcome.
Reporting a problem
Open an issue saying what you did and what happened, with stuntman.log
(beside the executable, written at every start).
Building it yourself
The port is regenerated from your own disc by the tools: Windows, Visual
Studio 2022 with C++, Python 3.10+ and your disc image. See LISEZMOI.txt
(the steps) and engine/README.md (how the engine works). The game's
translated code (games/stuntman/src/) is never in this repository.
Credits
- The engine, ps2-port-engine by Daniel Gomes Vieira (MIT), extended here for Stuntman.
- Built with Claude Code.
- Libraries built in: SDL 3, volk, Vulkan-Headers, glslang (licences in the release's THIRD-PARTY-NOTICES.txt).
Licence
The port's own code is under the MIT licence (LICENSE; the engine's in
engine/LICENSE). It does not cover the game, which belongs to its owners.
En français : portage PC non officiel de Stuntman (PS2). Aucun contenu du
jeu n'est fourni : il faut votre propre disque (version européenne
SLES-50288) en image ISO. Téléchargez le zip dans les Releases, décompressez,
lancez stuntman.exe et choisissez votre image disque au premier lancement.