SSF2 Mod Manager
SSF2 Mod Manager is a Windows launcher and mod manager for Super Smash Flash 2 that lets you download, make, and manage mods.
- Type: PC port
- Game: Super Smash Flash 2
- Runs on Windows
- By SSF2-Mods-Official
- Latest release v0.9.5, 2026-10-30
- Source: https://github.com/SSF2-Mods-Official/SSF2ModManager
- Website: https://ssf2-mods-official.github.io/SSF2ModManager/
README
SSF2 Mod Manager
A Windows launcher and mod manager for Super Smash Flash 2. It builds SSF2 Shell, a moddable copy of SSF2 Beta 1.4.0.1, then lets you download, make and manage mods for it.
Features
- Guided setup: builds SSF2 Shell from your SSF2 Beta 1.4.0.1 and keeps it up to date
- Download Mods: browse and install SSF2 mods from GameBanana (mods that mention 0.9b are hidden unless you ask)
- 1-Click installs from GameBanana (
ssf2mm:links) - Manage Mods: turn SSF2 Shell mods on or off and change their settings
- Make Mods: events, costumes, music, boot intros, stages and characters, plus packaging and file tools
- Configure: start the game straight into a menu, match or event, and pick the boot intro and music
- Debug: launch SSF2 Shell with the debugger in VS Code (optional)
Install
- Download
SSF2ModManager-win-x64.zipfrom Releases. - Extract it anywhere and run
SSF2ModManager.exe. No .NET install is needed.
Requires Windows 10 or 11 (64-bit). SSF2 Shell also needs your own copy of SSF2 Beta 1.4.0.1.
Setup
The setup window opens on first launch. Run it again any time from Settings → Run setup.
- Next2Flash: downloads the Next2Flash toolchain, or uses one you already have.
- SSF2 Beta 1.4.0.1: pick the folder that contains
SSF2.swf. The build does not stop on a file hash. - SSF2 Shell: downloads the latest SSF2 Shell Base patches and builds SSF2 Shell next to the manager. When a new release comes out, the manager offers a rebuild that keeps your mods and settings.
- Debugging (optional): installs VS Code if no editor is found, adds the ActionScript and SSF2 Stream extensions, and configures them.
Using it
- Play starts SSF2 Shell. Configure sets what it opens into.
- Download Mods: pick a mod and click Download. Tick Show 9B mods to include mods made for 0.9b, which likely won't work.
- Manage Mods: turn mods on or off. Changes apply the next time the game starts.
- Make Mods: create or import your own content.
- To use a different SSF2 Shell folder, click Change next to the folder.
Settings and mod data are stored in %AppData%\SSF2ModManager\. Player data for SSF2 Shell (playlists, controller profiles) is in SSF2 Shell\expansions\user.
1-Click install
The manager registers the ssf2mm: link type on first launch (per user, no admin). GameBanana links look like:
ssf2mm:https://gamebanana.com/mmdl/1708765,Mod,679407
The parts are the download link, the item type, and the mod ID used to look up the mod.
If links don't open the manager, run SSF2ModManager.exe --register-protocol from the copy you want to use. --diagnostics shows the current registration.
Command line
SSF2ModManager.exe --help
SSF2ModManager.exe --version
SSF2ModManager.exe --check-updates
SSF2ModManager.exe --install="ssf2mm:https://..."
SSF2ModManager.exe --enable="Mod Name"
SSF2ModManager.exe --disable="Mod Name"
SSF2ModManager.exe --uninstall="Mod Name"
Add --verbose for detailed logging. The log is %AppData%\SSF2ModManager\ssf2mm-debug.log.
Building from source
Requires the .NET 8 SDK.
git clone https://github.com/SSF2-Mods-Official/SSF2ModManager.git
cd SSF2ModManager
dotnet test src/tests/SSF2ModManager.Tests/SSF2ModManager.Tests.csproj -c Release
.\scripts\run.bat
| Folder | Contents |
|---|---|
src/ | WPF app, tests, helper tools, and ssf2-stream-extension |
scripts/run.bat | Build the release folder and start the manager |
.\scripts\run.bat publish builds the release zip at dist\SSF2ModManager-win-x64.zip. The app version comes from version.txt and src/Services/AppInfo.cs.
Disclaimer
SSF2 Shell is built in its own folder, and your SSF2 Beta 1.4.0.1 folder is only read. SSF2 Mod Manager is a fan project and is not affiliated with McLeodGaming.
License
MIT. See LICENSE.
Credits
- Stariwinkle (David) for the SSF2 IDK which was instrumental in getting this project working and laying the groundwork for the next generation of SSF2 modders.
- VAL for the original palette maker release that was built upon to it's current state. And Sandbox as an inspiration to the modular approach of this mod manager.
- Jotardo for Discord Presence support.