Two Towers Recomp

Two Towers Recomp is a native PC port of The Lord of the Rings The Two Towers for Windows Linux and macOS that adds 33 languages and widescreen support.

README

The Two Towers Recompiled v1.9.2

A native PC port of The Lord of the Rings: The Two Towers (Xbox, USA, 2002), made by static recompilation. It needs your own copy of the game, either the disc image (ISO) or an extracted folder. No game data is included.

⚠ Work in progress. The game is fully playable, but not everything works perfectly yet. Unlocked frame rates are experimental. It is recommended to play the game at 60 fps. See known issues.

Downloads

FileFor
TwoTowers-Recompiled-v1.9.2-win64.zipWindows 7 SP1, 8.1, 10, 11 (64-bit)
TwoTowers-Recompiled-v1.9.2-linux-x86_64.tar.gz64-bit Linux, glibc 2.27 or newer
TwoTowers-Recompiled-v1.9.2-macos-x86_64.tar.gzmacOS 10.15 or newer, Intel or Apple silicon (through Rosetta 2); not yet tested on a Mac
TwoTowers-Recompiled-v1.9.2-source.zipSource code

Ultra textures, GameCube compatibility pack: download the GameCube high-resolution texture pack (GLOS69) separately from its author. It is not part of this release. https://www.moddb.com/mods/the-two-towers-textures-4k-ai-remaster/addons/the-two-towers-textures-4k-ai-remaster-575gb-version-native

Updating from 1.9.1 or earlier: unpack over your old folder, or into a new one and copy your game_files folder. Your saves and settings carry over. Copy the new textures_ultra\pairs.txt too (it comes with the download); a prepared GLOS69 pack is not prepared again.

What the port adds

  • Runs natively on Windows, Linux and macOS, from your own disc.
  • Languages (new): 33 languages besides English for every text in the game, subtitles included, plus the launcher and the F10 menu.
  • Resolution and widescreen: internal resolution 1x–12x, 4:3 to 32:9 with the HUD at the screen's edges, widescreen cutscenes, menus that fill the screen.
  • Picture: Direct3D 11, Vulkan (DXVK) or OpenGL; MSAA and FXAA, anisotropic filtering, brightness, sharpening and color.
  • Ultra textures: sharper menus, text and HUD, and every texture with the GameCube pack.
  • Frame rate: 30 fps as on the Xbox, or 60 / unlocked (experimental).
  • Keyboard and mouse: every action rebindable, a Walk key, a mouse pointer in every menu, mouse aiming and mouse steering.
  • Controllers: Xbox, PlayStation, Switch Pro and others with rumble; prompts that match what you play with.
  • Menus: Display and Controls options pages in game, the F10 settings panel, an Exit item.
  • Mods: the ECTS 2002 demo's HUD, orange health pickups, and seven new playable heroes.

What's new in 1.9.2

Languages
  • Choose one in the launcher's Language list (on Linux and macOS: ./twotowers-setup, then l). English, French, German, Spanish (Spain and Latin America), Italian, Portuguese (Brazil and Portugal), Dutch, Swedish, Danish, Norwegian, Finnish, Polish, Czech, Slovak, Hungarian, Romanian, Croatian, Turkish, Greek, Bulgarian, Russian, Ukrainian, Vietnamese, Indonesian, Japanese, Korean, Chinese (Simplified and Traditional), Thai, Hindi, Hebrew and Arabic.
  • Everything the game writes is translated: menus, hints, upgrades, the results and pause screens, credits, and the subtitles of the scenes and the bonus interviews. So are the port's own words: Options pages, key names, button hints, the extra heroes' names and upgrades, the launcher and the F10 panel.
  • Letters the game's fonts lack are added to them at each font's size and weight, and to the Ultra textures' upscaled fonts too, so text stays sharp in every language. Hebrew and Arabic read right to left; Chinese, Japanese and Thai lines break between words.
  • The lang folder holds only the translations. The game's files are copied with the language's text into lang_cache on first use (a few seconds); your game files are not changed. Spoken dialogue stays English.
Fixes
  • Legolas's mission results picture showed Aragorn with Ultra textures and the GameCube pack (the pack has no picture of him, and its second picture of Aragorn had been paired with it). It is his own now.
  • Mouse steering: hold Walk with W and the hero walks while steering.

Tested

  • Under Wine (Direct3D 11 and software): the title screen and menus in French, Japanese and Arabic; the largest level loads in Japanese and Chinese; the upscaled fonts of Japanese, Polish and Russian (Ultra textures); the results screen as Legolas with Ultra textures; the launcher in Japanese (Wine has no Japanese font, so its words showed as boxes there; Windows has the fonts).
  • Linux (OpenGL): the title in Russian with the upscaled font. Windows, Linux and macOS builds compile.

Known issues

- Visual bugs: Character shadow bug. Sometimes the character shadows can appear stretched out or stringy, especially for larger NPC's. Some visual bugs with lighting as well. With the extra heros mod enabled, replaying the second level can sometimes show an odd texture covering the top of the upgrades screen after completing the level. This can be fixed temporarily by turning the mod off.
    - Vulkan: If you get a black screen when using the Vulkan rendering option, switch back to DX11. Also make sure that the dxvk folder is in the same folder as the games executable.
- Extra Heroes: Kicking animations and their range during the Deepening level can be off. Kicking works fine against enemies, but some of the new characters have to be angled to the side to kick down the ladders. Again kicking works fine against enemies but not the ladders during this level. NPC's like Sauron, Frodo, and Lurtz can kick them just fine, but Elrond, Boromir, the Uruk and Gandalf may have some trouble and need to be angled to the side.
- Extra heroes: Sauron and Lurtz are too tall for the end-of-level upgrade screen and are cut off.
- Extra heroes: your hero takes Aragorn's place in the cutscenes; where his own character also appears (Boromir, Gandalf and Frodo in Balin's Tomb), such a scene shows him twice. Also when playing as characters that have new weapons and ranged attacks, some of those weapons may show up on other NPC's. This doesn't happen with the mod turned off.
- Extra heroes: Currently the models used for the upgrade menu in the in game pause menu show up mangled. The models in the actual upgrade screen after a level is completed appear normal and play their animations.
- Unlocked fps is experimental: One Known issue with frame rates above 60 fps is that some of the NPC animations during the prologue level fail to complete during the end of the in game cutscene for that level. Example is both Sauron and an elf NPC not turning their heads properly. Another known issue is Sauron falling through the Gates of Moria level after the intro cutscene during gameplay. At 60 fps these issues don't occur, so it is advised to set the frame rate to 60 fps before beginning the prologue or when playing that mission with Sauron. Crackling audio can occur at unlocked frame rates as well.
- Widescreen is experimental: a few full-screen effects may not line up at the edges.
 - Chinese, Japanese and Korean use about 5–6 MB more of the game's memory for their letters; the largest levels load, but report anything that fails to load in those languages.
 - The "Loading..." picture and other text drawn into pictures stay English.

Bug reports are welcome, especially for Mac and Linux users. Please include twotowers_log.txt, which is next to the game.

Screenshots and Gameplay:

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Screenshot 2026-10-16 11-56-43

Screenshot 2026-10-16 11-56-56

https://github.com/user-attachments/assets/5f94968f-4495-4255-bf60-1e4cf17cf93e

https://github.com/user-attachments/assets/449a0282-e7a1-411b-b408-3d6efe263bc8

https://github.com/user-attachments/assets/ac6a6be2-0a31-4150-a950-2fe51930cd3e

https://github.com/user-attachments/assets/b3eb1f43-a06b-4e18-8734-1e3cc1443df6

https://github.com/user-attachments/assets/00546d04-6453-4923-9260-b53e81e554df

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