Tiger Woods PGA Tour 2004 - XBE Recomp
TigerWoods2004-XBE-Recomp is a PC port of Tiger Woods PGA Tour 2004 with extended graphics options, widescreen, and PC controls.
- Type: PC port
- Game: Tiger Woods PGA Tour 2004
- Runs on Windows
- By projectedan
- Latest release v0.7.0-beta, 2026-11-03
- Source: https://github.com/projectedan/TigerWoods2004-XBE-Recomp
README
Tiger Woods PGA Tour 2004 - XBE Recomp
An unofficial native PC port of the original Xbox version of Tiger Woods PGA Tour 2004, with extended graphics options, widescreen, PC controls and other enhancements.
This port was created using the Xbox XBE Recomp tool.
Note
This project does not include any game code or assets. You must provide the files from your own legally acquired copy of the game. The first start builds the game's code on your PC from that copy.
Important
Only the US (NTSC) Xbox version of the game is supported. Other releases have a different default.xbe, and the port tells you if it finds one. The supported default.xbe has the SHA-1 64a4e6978026185a537e1860b755652b976f6559.
Installation
- Extract the release, keeping its folders together.
- Put your game files in the
assetsfolder. This can be an ISO, or the extracted data files. - Run
TW2004.exe. The first start compiles the game's code for your PC. This only happens once, and it needs about 1 GB of free space while it works. - Settings can be adjusted in the quick menu. The first change writes
settings.tomlbeside the exe, where they can also be edited.
Features
Quick Menu
Press F1, or Back + Start on a controller, to open it over the game. Changes apply at once and are saved.

- Display - Window mode, resolution scaling (classic, desktop, 2x and 3x), anti-aliasing (SMAA or 2x MSAA), texture filtering up to 16x, V-Sync, button prompts and full detail trees.
- Effects - Bloom and depth of field.
- Controls - Controller and keyboard and mouse diagrams, matching what you last used.
Display

- Widescreen - The 3D picture fills the screen, with the HUD and menus laid out for the wider frame, including the intro Play Now lesson panels and controller diagram.
- Splitscreen - Split views fill the screen.
- Frame pacing - Frames follow a steady timer, off the game's own processor core.
Graphics

- Effects - Bloom and depth of field, each of which can be turned off. Bloom is off in splitscreen.
- Full detail trees - Trees keep their full model at any distance, without level of detail changes.
- Putting grid - Grid lines keep their original thickness at higher rendering resolutions.
- MSAA - Bloom and MSAA work together without white screens during camera cuts.
- Fixes - Corrected distance fog, the ball's flight trail, the putting line and the shot preview. The sun's flare holds steady, without the frame to frame shimmer that made the sky crawl.
Audio
- The game's own audio effects run as on the console, on an emulated Xbox audio DSP.
- Crowd and ambient sounds use the game's own fades, so reactions blend into each other.
Controls

Supports Xbox, PlayStation and Switch controllers, with hot plugging and rumble, or keyboard and mouse.
| Action | Keyboard and mouse |
|---|---|
| Swing | Hold left click, drag down, then drag up |
| Confirm | Enter or Space |
| Back | Backspace |
| Pause | Esc or P |
| Quick menu | F1 |
| Menus | Arrow keys or WASD |
The rest are shown on the quick menu's Controls page, and keys can be changed in settings.toml.
Button Prompts
Prompts are redrawn at higher resolution for Xbox and PlayStation controllers and for keyboard and mouse, and follow whatever you last used. The Button Prompts option can fix one set.
System Requirements
Minimum
- OS
- Windows 10 64-bit
- GPU with support for Direct3D 12
Also tested on a BC250 running SteamOS through Proton. Steam Deck and other Linux hardware have not been tested.
Known Issues
- The mouse swing has a short delay as you start to drag.
- Left click moves the selection in the game's menus while held.
- The menu song has occasional faint clicks. They are in the game's own audio data.
Building
1. Clone the Repository
Clone this repository using Git.
2. Add the Required Game Files
Place your extracted game data files in the assets folder. default.xbe must be there, with the game's folders beside it.
3. Install Dependencies
Install Visual Studio 2022 with Desktop development with C++, C++ Clang tools for Windows and C++ CMake tools for Windows (build.bat offers to add the last two).
4. Build the Project
Run build.bat. The first build recompiles the game and takes a while. The exe is written to out\build\release.
Credits
- Xbox XBE Recomp, the recompiler and runtime this is built on.
- Athelas, whose work on the same recompiler this port's SDK builds on.
- XenonRecomp for the overridable function layout and instruction hooks.
- Zydis for decoding x86 instructions, toml++ for the configs, Dear ImGui for the menus and SDL for controllers.
- LLVM's Clang and LLD, which build the game's code on your PC.
- glslang for HLSL/SPIR-V compilation and Vulkan headers for the Vulkan interface.
- SMAA by Jorge Jimenez and others for the SMAA anti-aliasing option.
- Archivo Black (SIL Open Font License) for the quick menu.
- xemu's DSP56300 interpreter and DSP DMA unit, which run the game's own audio effects (
sdk/third_party/xemu-dsp). - The controller diagram's proportions follow TheHoodieGuy02's 8th Gen Console Vector Gamepad Collection (CC0).
Tiger Woods PGA Tour is a trademark of its owners. This project is unofficial and is not affiliated with or endorsed by them. Controller button names and symbols belong to their owners and are used only to show which button to press.
License
This port is free software under the GNU General Public License, version 3. It includes xemu's DSP code (GPL-2.0-or-later and LGPL-2.1-or-later, see sdk/third_party/xemu-dsp), so builds that contain it are distributed under the GPL. The SDK in sdk/ keeps its own MIT licence (sdk/LICENSE) for the parts that come from it. No game code or data is included: you supply your own copy of the game.
Third-party notices are in THIRD_PARTY.txt and licenses/ in the release, or sdk/THIRD_PARTY.txt and sdk/licenses/ in this repository.