PaxDino
PaxDino is a native PC port of Turok: Rage Wars for Windows and Linux that supports widescreen, high resolutions, and modern controls.
- Type: PC port
- Game: Turok: Rage Wars
- Runs on Windows and Linux
- By wootbeer
- Latest release v0.1.2, 2026-10-17
- Source: https://github.com/wootbeer/PaxDino
README
PaxDino: Rage Wars Modernized
You will need the game file from a licensed copy in order to play it.
A native PC port of Turok: Rage Wars, made by statically recompiling the N64 game with N64Recomp and running it on N64ModernRuntime with RT64 for rendering.
Unofficial, and not affiliated with the rights holders. No game data is included. You need your own dump of the game to build or play this.
Features
- Runs natively on Windows. Linux and Steam Deck builds are experimental.
- Widescreen.
- High resolutions and framerates.
- Bloom, anti-aliasing, and more.
- Mouse and keyboard with mouse aim, plus modern controller layout.
- Mouse and keyboard controls in game menus.
- Local multiplayer, up to 4 players, each with their own controller or the keyboard.
- Earn medals in bot matches.
- Co-op Frag Tag trial bug fixed (needs the 1.0 USA ROM).
- Classic and Modern settings presets.
- CRT, Scanlines and LCD screen filters.
- Custom music. Put your own songs in the Music folder.
- Adjustable reverb.
- Unlocks and cheats in the settings, no codes needed.
- Add to Steam from the launcher, with artwork.
- Custom crosshairs.
- And much, much more.
Game Files
You need your own data file, Turok - Rage Wars (USA).
SHA-1:
11C2DD51FFCECC5D8134CEC96FFCF9C44B15DB48 (.n64)
9F8CB190831945F6F707AA8C2B20E04FA4276795 (.z64)
.v64 files work too.
Start the game, pick Load ROM and select your file. It only has to be done once.
Add a blank portable.txt in the application's folder to make it portable, if you want to save settings and saves locally.
Download
Get the latest build from the Releases page.
- Windows: unzip it anywhere and run
PaxDino.exe. - Linux / Steam Deck (experimental): extract it and run
PaxDino-x86_64.AppImage(make it executable first if needed). Settings and saves go in~/.config/trwrecomp, the Music folder next to the AppImage.
On Steam Deck, in Desktop Mode, use Add to Steam on the launcher (or "Add a Non-Steam Game" in Steam), then play it from Gaming Mode.
Controls
Mouse and keyboard defaults. Change them on the Controls tab. F1 opens the settings, F2 opens the Cheats tab.
| In a match | In menus | |
|---|---|---|
| W A S D | move | C buttons |
| Mouse | aim | point and click |
| Left click | fire | select |
| Right click / R | weapon's second function | back |
| Mouse wheel / E / Q | next / previous weapon | |
| 1 - 8 | pick a weapon | |
| Space | jump | |
| Enter | select | |
| Esc | pause | back |
Controllers: left stick moves, right stick aims, right trigger fires, left trigger jumps.
Building
See BUILDING.md.
Issues and Limitations
Known:
- Beta.
- Linux and Steam Deck builds are experimental.
Else:
- Please see the "Issues" section in GitHub. Screenshots or a short video help a lot.
- If the game crashes, attach
crash_log.txtfrom the game's folder.
Changes
See CHANGELOG.md.
Credits
- N64Recomp and N64ModernRuntime by Mr-Wiseguy and contributors, which this port is built with
- RT64 by Dario and contributors, the renderer
- RecompFrontend by the N64Recomp contributors, the launcher and input layer
- The CRT filter is based on Timothy Lottes' CRT shader, and the LCD filter on LCD3x by Gigaherz (both public domain)
- dr_mp3, dr_flac and dr_wav by David Reid and stb_vorbis by Sean Barrett (both public domain), the custom music decoders
- splat, spimdisasm,
rabbitizer and
n64sym, used for the function analysis
in
tools/
License
The project's own code is GPL-3.0; see COPYING. The game itself remains the property of its rights holders.