WetRecomp
WetRecomp is a native Windows and Linux port of WET built on the ReXGlue SDK.
- Type: PC port
- Game: WET
- Runs on Windows
- By nikolaygorb
- Latest release 1.5, 2026-10-23
- Source: https://github.com/nikolaygorb/WetRecomp
README
WetRecomp
A static recompilation of WET (2009, Xbox 360, Title ID 425307DB) to native Windows/Linux x86-64, built on the ReXGlue SDK.
Status
Fully playable: video, audio, gameplay, achievements, and progression all work.
Requirements
- CMake 3.25+, Ninja, Clang/LLVM (clang-cl works too)
- extract-xiso and your own legally-owned copy of WET:
Title ID
425307DB(disc XA-2498), Media ID3077A693, Module hash9A084828F85F951B
Game data
Extract the Xbox 360 ISO with extract-xiso.exe -x WET.iso, then copy the contents into assets/ (gitignored):
assets/
default.xex
nxeart
lu0/ lu1/
media/ movies0/ movies1/
streams0/ streams1/
Build
git clone --recurse-submodules <repo-url>
The ReXGlue SDK is built from the thirdparty/rexglue-sdk submodule; no prebuilt SDK is needed.
cmake --preset win-amd64-relwithdebinfo
cmake --build out\build\win-amd64-relwithdebinfo
cmake --preset linux-amd64-relwithdebinfo
cmake --build out/build/linux-amd64-relwithdebinfo
Run
cd out\build\win-amd64-relwithdebinfo
.\wetrecomp.exe
Logs land in out\build\<preset>\logs\*.log.
Configuration
settings/hardware.toml (rendering/perf, including wet_gpu_wait_mode for GPU-wait CPU usage and user_language for the game language: 1 English, 3 German, 4 French, 5 Spanish, 6 Italian) and settings/mapping.toml (input) load automatically. CLI flags and REX_* env vars override them. See settings/README.md for the reference.