SVR07-Recomp
SVR07-Recomp brings WWE SmackDown vs. Raw 2007 to PC.
- Type: PC port
- Game: WWE SmackDown vs. Raw 2007
- By HollywoodAkeem
- Source: https://github.com/HollywoodAkeem/SVR07-Recomp
README
SVR07-Recomp
A static recompilation of WWE SmackDown vs. Raw 2007 (Xbox 360) that runs natively on Windows.
Built on top of RexGlue, an Xbox 360 PPC-to-x64 recompilation runtime.
▶ Reveal trailer · Earlier demo
Status
The game is playable end-to-end at a stable 60 FPS, matching the behavior of the retail Xbox 360 release.
Recent fixes:
- Save system — saves now load and persist correctly between sessions.
- Clock-rate desync — the game was previously rendering well above 100 FPS while its internal simulation clock ran at half speed. Resolved.
What works
- Full game loop: menus, match types, create-a-superstar, season mode, etc.
- 60 FPS, 1:1 with retail timing
- Save / load
- Controller input (XInput)
Known issues
- Occasional vertex artifacts on skinned wrestler models (under investigation upstream in RexGlue)
- Internal game resolution and aspect ratio are currently locked to the 360 defaults; the recomp's renderer supports output at up to 4× internal resolution (4K) on capable hardware. Arbitrary internal resolution and aspect ratio support is on the roadmap.
- Some indirect PPC calls still fall through to a generic dispatcher (
PPC_CALL_INDIRECT_FUNC) — being squashed over time - Roughly a 10% chance per session of a random crash where the host GPU device is lost (D3D12 device-removed / disconnect). Cause not yet root-caused; relaunch the game to recover.
Requirements
- Windows 10 or 11 (x64)
- DirectX 12 capable GPU (driver must support D3D12)
- A legally-owned retail copy of WWE SmackDown vs. Raw 2007 for Xbox 360. This project does not distribute any game assets — you must supply your own.
A USA/Canada disc is recommended. Region-free or other regional releases are untested and may not work.
Installation
- Download the latest
svr07.exefrom the Releases page. - Rip your own copy of WWE SmackDown vs. Raw 2007 and extract its files.
- Set up the directory layout below.
svr07/
├── svr07.exe
└── assets/
└── [extracted WWE SVR 2007 files]
- Run
svr07.exe.
Building from source
This is involved. If you just want to play, grab the release binary instead.
Prerequisites
- Visual Studio 2022 (with Desktop C++ workload)
- CMake 3.25+ (the version bundled with VS2022 works)
- Ninja (also bundled with VS2022)
- clang-cl from the LLVM toolchain bundled with VS2022
Steps
-
Clone this repo and the matching RexGlue fork side by side:
git clone https://github.com/HollywoodAkeem/SVR07-Recomp.git svr07 git clone https://github.com/HollywoodAkeem/rexglue-sdk-yukes.git rexglue-sdkYou must use the
rexglue-sdk-yukesfork — upstream RexGlue is missing fixes this game depends on. -
Configure and build RexGlue first, then run its install step. SVR07-Recomp links against the installed RexGlue artifacts.
cd rexglue-sdk cmake --preset win-amd64-relwithdebinfo cmake --build --preset win-amd64-relwithdebinfo cmake --install build/win-amd64-relwithdebinfo -
Configure and build SVR07-Recomp:
cd ../svr07 cmake --preset win-amd64-relwithdebinfo cmake --build --preset win-amd64-relwithdebinfo -
The output binary will land in
out/build/win-amd64-relwithdebinfo/.
Available presets: win-amd64-debug, win-amd64-relwithdebinfo, win-amd64-release.
Roadmap
Things I plan to work on:
- Arbitrary resolution and aspect ratio support
- General stability — squashing every remaining
PPC_CALL_INDIRECT_FUNCfallthrough - Investigating the skinned-mesh artifact (likely a RexGlue-side issue)
Things I'm not planning to do, but would love to see contributed:
- Broader modding support (custom rosters, retextures, model swaps)
- Online play, possibly via Steamworks
The code is open source specifically so others can take the project in directions I won't. PRs welcome.
Contributing
PRs and issues are welcome. A few notes:
- Keep discussion in GitHub issues where possible — it indexes on Google and helps the next person searching for the same problem.
- For broader chat there's a Discord, but please post anything substantive here too.
- If you're touching RexGlue itself, the relevant fork is rexglue-sdk-yukes.
Related projects
- rexglue-sdk-yukes — the RexGlue fork this project is built against
- RexGlue (upstream) — the original recompilation runtime
- Xenia — the Xbox 360 emulator that originally inspired much of this work
License
The code in this repository is licensed under the BSD 3-Clause License.
This license covers only the code in this repository. It does not grant any rights to the original WWE SmackDown vs. Raw 2007 game, its assets, or any related trademarks.
Legal
This is an unofficial fan project. It is not affiliated with, endorsed by, or sponsored by Take-Two Interactive, 2K, THQ, Yuke's, or WWE. All trademarks remain the property of their respective owners.
See DISCLAIMER.md for the full legal notice.