Zombies Ate My Neighbors PC Port
Zombies Ate My Neighbors PC Port is a Windows port of the SNES game Zombies Ate My Neighbors with widescreen support, smoother motion, and twin-stick controls.
- Type: PC port
- Game: Zombies Ate My Neighbors
- Runs on Windows
- By moshferatu
- Latest release 20260929, 2026-09-30
- Source: https://github.com/moshferatu/zombies-ate-my-neighbors-pc-port
- Website: https://moshferatu.dev/moshferatu/zombies-ate-my-neighbors
README
Zombies Ate My Neighbors PC Port
An unofficial PC port of the 1993 SNES game Zombies Ate My Neighbors.
It plays like the original game, with some additional features:
- Widescreen support for 16:9, 16:10, and 21:9
- Smoother motion on high refresh rate displays
- USB controller support with twin-stick movement and aiming
- Item and weapon cycling in both directions
- Optional larger hitboxes for neighbors and items
- Quick saving and quick loading
- Top scores are saved between sessions
- Skip the intro, or start the game on any level
- Sound effects that are not played or get cut off in the original game can now be heard
- Optional cheats: invincibility, all weapons / items, infinite ammo / uses, and more
Gameplay Video
ROM (Required)
No game data is included.
You will need to obtain a copy of the original ROM:
| Region | USA |
| Size | 1,048,576 bytes |
| MD5 | 23c2af7897d9384c4791189b68c142eb |
| SHA-1 | 1be79496d7a38b293d6a5d9fba0e16f3cb37d5ff |
| SHA-256 | b27e2e957fa760f4f483e2af30e03062034a6c0066984f2e284cc2cb430b2059 |
Playing
Download the latest release.
After extracting, run zamn_launcher.exe.
Choose your ROM file under game settings, change any other setting you like, then press Play.
Generative AI Usage Disclaimer
Every line of code in this port has been generated using either Claude Code or Codex.
Port Progress
The port is fully playable, but is very much a work in progress.
The game's logic is being rewritten in C and validated against original ROM execution.
Some of the game is still being emulated, and only a very small portion of what is running natively has been translated into what could be called "readable" C.
Credits
- zelda3 - reference for SNES port architecture
- LakeSnes - used to emulate the original hardware and validate the port
- Necrofy - reference for ROM data format
- Zombies Ate My Neighbors DX - the inspiration for twin-stick controls and hitbox changes
- Bloody Disgusting ROM Hack - inspiration for game over blood color setting
- Reverse Inventory Cycling ROM Hack - inspiration for inventory cycling setting
