Ports · Recomps Console games, recompiled to run natively

Static recompilation translates a console game's machine code into a native program for modern platforms ahead of time, rather than while the game runs. It's one of two common ways to port a game; the other, source porting, adapts the game's original or decompiled source code instead. Neither is better or worse than the other; it's just the method used to make the port.

Quiver does not provide copyrighted game files, you'll have to provide that yourself.

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Recomps by console

Nintendo Entertainment System

Super Nintendo Entertainment System

Nintendo 64

GameCube

Wii

Wii U

Nintendo Switch

Game Boy

Virtual Boy

Game Boy Color

Game Boy Advance

Nintendo DS

Nintendo 3DS

PlayStation

PlayStation 2

PlayStation 3

PlayStation 4

PlayStation 5

PlayStation Portable

Xbox

Xbox 360

Sega Genesis / Mega Drive

Sega 32X

Sega Dreamcast

Philips CD-i

Commodore Amiga

Arcade

PC

Mobile